Go into more detail about the pulse beam interpolation quirks.

This commit is contained in:
Marisa the Magician 2018-06-01 18:19:25 +02:00
commit 10f51e4414

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@ -56,5 +56,5 @@ This mod requires a recent devbuild of QZDoom. You can get them
- Sometimes the slave enforcer has its psprite "lower" slightly while the main
enforcer is reloading. No idea what causes this (Could be bobbing-related)
- Sludge doesn't react to ceiling and wall movement
- Pulse gun beams behave oddly when the player is on moving platforms.
This might just be a rendering interpolation glitch, as usual
- Pulse gun beams behave oddly when the player is moving or looking up and
down. This might just be a rendering interpolation glitch, as usual