Go into more detail about the pulse beam interpolation quirks.
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@ -56,5 +56,5 @@ This mod requires a recent devbuild of QZDoom. You can get them
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- Sometimes the slave enforcer has its psprite "lower" slightly while the main
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enforcer is reloading. No idea what causes this (Could be bobbing-related)
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- Sludge doesn't react to ceiling and wall movement
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- Pulse gun beams behave oddly when the player is on moving platforms.
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This might just be a rendering interpolation glitch, as usual
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- Pulse gun beams behave oddly when the player is moving or looking up and
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down. This might just be a rendering interpolation glitch, as usual
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