Add note about why invisibility breaks the weapon models.

This commit is contained in:
Marisa the Magician 2018-06-01 20:00:08 +02:00
commit c8df701f27

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@ -59,3 +59,5 @@ This mod requires a recent devbuild of QZDoom. You can get them
- Pulse gun beams behave oddly when the player is moving or looking up and
down. This might just be a rendering interpolation glitch, as usual
- Translocator allows telefragging of other players in coop.
- Culling on weapon models breaks when invisibility is active, this is an
engine bug caused by negative scaling and I've already reported it.