Add note about why invisibility breaks the weapon models.
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@ -59,3 +59,5 @@ This mod requires a recent devbuild of QZDoom. You can get them
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- Pulse gun beams behave oddly when the player is moving or looking up and
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down. This might just be a rendering interpolation glitch, as usual
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- Translocator allows telefragging of other players in coop.
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- Culling on weapon models breaks when invisibility is active, this is an
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engine bug caused by negative scaling and I've already reported it.
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