Removal of all RNG damage (excluding minigun).
Enhanced Shock Rifle is now actually instakill as it's meant to be. Enhanced Shock Rifle is disabled by default for deathmatch (toggleable). Implemented Instagib Deathmatch through flak_instagib cvar. Fixed a small typo in the modeldef entry of the enhanced shock ball shockwave.
This commit is contained in:
parent
d69eaa682f
commit
cbb498378e
14 changed files with 74 additions and 44 deletions
|
|
@ -32,6 +32,7 @@ OptionMenu "UTOptionMenu"
|
|||
StaticText " "
|
||||
StaticText "Item Options", "Gold"
|
||||
Option "Jump Boots Act Like Radsuit", "flak_radboots", "YesNo"
|
||||
Option "Allow Enh. Shock Rifle in DM", "flak_dmsshock", "YesNo"
|
||||
StaticText " "
|
||||
StaticText "Translocator (Potentially Game-Breaking)", "Gold"
|
||||
Option "Prevent Boss Telefrag", "flak_nobosstelefrag", "YesNo"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue