All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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5248ac8fd6
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310 changed files with 2236 additions and 77 deletions
36
zscript/ripper.zsc
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36
zscript/ripper.zsc
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Class RipperAmmo : UTAmmo
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{
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Default
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{
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Tag "Razor Blades";
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Inventory.PickupMessage "You picked up Razor Blades.";
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Inventory.Amount 25;
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Inventory.MaxAmount 75;
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 150;
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Ammo.DropAmount 25;
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UTAmmo.UsedInSlot AMMO_SLOT6;
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}
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States
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{
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Spawn:
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BHOP A -1;
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Stop;
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}
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}
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Class Ripper2 : UTWeapon
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{
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Default
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{
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Tag "Ripper";
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Inventory.PickupMessage "You got the Ripper.";
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Weapon.UpSound "";
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Weapon.SlotNumber 6;
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Weapon.AmmoType "RipperAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "RipperAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 15;
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}
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}
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