Added Jump Boots and removed Shielding Suit.

Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
This commit is contained in:
Marisa the Magician 2018-05-28 13:55:05 +02:00
commit def0e317f3
26 changed files with 312 additions and 318 deletions

View file

@ -530,10 +530,6 @@ HardwareShader Texture "models/JTranslator1.png"
{ {
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
} }
HardwareShader Texture "models/ShieldSuit.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
/*Brightmap Texture "models/JBigFlash1.png" /*Brightmap Texture "models/JBigFlash1.png"
{ {
Map "brightmaps/JBigFlash1.png" Map "brightmaps/JBigFlash1.png"

View file

@ -3,9 +3,9 @@ Model "UTChainsaw"
Path "models" Path "models"
Model 1 "ChainSawPick_d.3d" Model 1 "ChainSawPick_d.3d"
Skin 1 "JChainSawPick1.png" Skin 1 "JChainSawPick1.png"
Offset -1.68 -4 12 Offset -10.5 -0.84 12
Scale -0.168 0.14 0.14 Scale 0.14 0.168 0.14
AngleOffset 180 RollOffset -90
ROTATING ROTATING
FrameIndex CSWP A 1 0 FrameIndex CSWP A 1 0
@ -16,9 +16,9 @@ Model "UTChainsaw"
Path "models" Path "models"
Model 1 "ChainSawPick_d.3d" Model 1 "ChainSawPick_d.3d"
Skin 1 "JChainSawPick1.png" Skin 1 "JChainSawPick1.png"
Offset -1.68 -4 6 Offset -10.5 -0.84 12
Scale -0.168 0.14 0.14 Scale 0.14 0.168 0.14
AngleOffset 180 RollOffset -90
FrameIndex CSWP B 1 0 FrameIndex CSWP B 1 0
} }
@ -31,10 +31,12 @@ Model "UTChainsaw"
SurfaceSkin 0 1 "Jchainsaw2.png" SurfaceSkin 0 1 "Jchainsaw2.png"
SurfaceSkin 0 2 "Jchainsaw3.png" SurfaceSkin 0 2 "Jchainsaw3.png"
SurfaceSkin 0 3 "Jchainsaw4.png" SurfaceSkin 0 3 "Jchainsaw4.png"
Scale 0.2 0.16 0.18 Scale -0.24 0.12 0.24
Offset 3.5 -12.8 -7.2 Offset 5.6 -14.8 -7.2
AngleOffset 268 // these adjustments are my own so it looks right, otherwise it just clips through the screen
PitchOffset 90 // this kinda happens in UT too, since it was made without widescreen in mind
AngleOffset 5
PitchOffset 10
// select // select
FrameIndex CSWS A 0 2 FrameIndex CSWS A 0 2

View file

@ -3,9 +3,9 @@ Model "UTRocketAmmo"
Path "models" Path "models"
Model 0 "RocketPackMesh_d.3d" Model 0 "RocketPackMesh_d.3d"
Skin 0 "JRocketPack1.png" Skin 0 "JRocketPack1.png"
Scale 0.072 -0.0864 0.072 Scale 0.072 0.0864 0.072
AngleOffset 270 RollOffset -90
ZOffset 6 ZOffset 7
FrameIndex RPAK A 0 0 FrameIndex RPAK A 0 0
} }
@ -15,8 +15,9 @@ Model "UTRocketAmmo2"
Path "models" Path "models"
Model 0 "UTRocket_d.3d" Model 0 "UTRocket_d.3d"
Skin 0 "JuRocket1_.png" Skin 0 "JuRocket1_.png"
Scale -0.0822 0.0685 0.07 Scale 0.0822 0.09864 0.07
ZOffset 6 ZOffset 6
RollOffset -90
FrameIndex RCKT A 0 0 FrameIndex RCKT A 0 0
} }
@ -26,10 +27,9 @@ Model "UTRocketLauncher"
Path "models" Path "models"
Model 1 "Eight2Pick_d.3d" Model 1 "Eight2Pick_d.3d"
Skin 1 "Eight_t.png" Skin 1 "Eight_t.png"
Offset 0 4 12 Scale 0.24 0.24 0.288
Scale -0.24 0.288 0.24
PitchOffset 90
AngleOffset 90 AngleOffset 90
ZOffset 12
ROTATING ROTATING
FrameIndex EBLP A 1 0 FrameIndex EBLP A 1 0
@ -39,10 +39,9 @@ Model "UTRocketLauncher"
Path "models" Path "models"
Model 1 "Eight2Pick_d.3d" Model 1 "Eight2Pick_d.3d"
Skin 1 "Eight_t.png" Skin 1 "Eight_t.png"
Offset 0 4 6 Scale 0.24 0.24 0.288
Scale -0.24 0.288 0.24
PitchOffset 90
AngleOffset 90 AngleOffset 90
ZOffset 6
FrameIndex EBLP B 1 0 FrameIndex EBLP B 1 0
} }

View file

@ -3,8 +3,7 @@ Model "EClip"
Path "models" Path "models"
Model 0 "EClipM_d.3d" Model 0 "EClipM_d.3d"
Skin 0 "JEClip.png" Skin 0 "JEClip.png"
Scale -0.0864 0.072 0.072 Scale 0.072 0.072 0.0864
PitchOffset 90
ZOffset 2.5 ZOffset 2.5
FrameIndex ECLP A 0 0 FrameIndex ECLP A 0 0
@ -15,7 +14,9 @@ Model "UTCasing"
Path "models" Path "models"
Model 0 "Shellc_d.3d" Model 0 "Shellc_d.3d"
Skin 0 "Shellcase1.png" Skin 0 "Shellcase1.png"
Scale -0.014 0.014 0.0168 Scale 0.0168 0.014 0.014
AngleOffset 270
RollOffset 90
ZOffset 1 ZOffset 1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -31,9 +32,8 @@ Model "Enforcer"
Path "models" Path "models"
Model 1 "MagPick_d.3d" Model 1 "MagPick_d.3d"
Skin 1 "Jautot1.png" Skin 1 "Jautot1.png"
Scale -0.1 0.12 0.1 Scale 0.1 0.1 0.12
PitchOffset 90 AngleOffset 90
AngleOffset 270
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -44,9 +44,8 @@ Model "Enforcer"
Path "models" Path "models"
Model 1 "MagPick_d.3d" Model 1 "MagPick_d.3d"
Skin 1 "Jautot1.png" Skin 1 "Jautot1.png"
Scale -0.1 0.12 0.1 Scale 0.1 0.1 0.12
PitchOffset 90 AngleOffset 90
AngleOffset 270
ZOffset 6 ZOffset 6
FrameIndex ENFP B 1 0 FrameIndex ENFP B 1 0
@ -57,6 +56,7 @@ Model "Enforcer"
Path "models" Path "models"
Model 3 "Flat_d.3d" Model 3 "Flat_d.3d"
Skin 3 "EMuz1.png" Skin 3 "EMuz1.png"
AngleOffset 90
PitchOffset 90 PitchOffset 90
Scale 0.04 0.04 0.04 Scale 0.04 0.04 0.04
Offset 10.4 -25.0 -2.9 Offset 10.4 -25.0 -2.9
@ -68,6 +68,7 @@ Model "Enforcer"
Path "models" Path "models"
Model 3 "Flat_d.3d" Model 3 "Flat_d.3d"
Skin 3 "EMuz1.png" Skin 3 "EMuz1.png"
AngleOffset 90
PitchOffset 90 PitchOffset 90
Scale 0.04 0.04 0.04 Scale 0.04 0.04 0.04
Offset 1.9 -25.0 -9.3 Offset 1.9 -25.0 -9.3
@ -79,6 +80,7 @@ Model "Enforcer"
Path "models" Path "models"
Model 3 "Flat_d.3d" Model 3 "Flat_d.3d"
Skin 3 "EMuz1.png" Skin 3 "EMuz1.png"
AngleOffset 90
PitchOffset 90 PitchOffset 90
Scale 0.04 0.04 0.04 Scale 0.04 0.04 0.04
Offset -10.4 -25.0 -2.9 Offset -10.4 -25.0 -2.9
@ -90,6 +92,7 @@ Model "Enforcer"
Path "models" Path "models"
Model 3 "Flat_d.3d" Model 3 "Flat_d.3d"
Skin 3 "EMuz1.png" Skin 3 "EMuz1.png"
AngleOffset 90
PitchOffset 90 PitchOffset 90
Scale 0.04 0.04 0.04 Scale 0.04 0.04 0.04
Offset -1.9 -25.0 -9.3 Offset -1.9 -25.0 -9.3
@ -105,9 +108,9 @@ Model "Enforcer"
SurfaceSkin 0 1 "Jtutot2.png" SurfaceSkin 0 1 "Jtutot2.png"
SurfaceSkin 0 2 "Jtutot3.png" SurfaceSkin 0 2 "Jtutot3.png"
SurfaceSkin 0 3 "Jtutot4.png" SurfaceSkin 0 3 "Jtutot4.png"
Scale 0.14 0.08 0.12 Scale 0.14 -0.08 0.12
Offset 8.6 -12.8 -13.5 Offset 8.6 -12.8 -13.5
PitchOffset 90 AngleOffset 90
// Fire // Fire
FrameIndex ENFF A 0 6 FrameIndex ENFF A 0 6
@ -252,9 +255,9 @@ Model "Enforcer"
SurfaceSkin 2 1 "Jtutot2.png" SurfaceSkin 2 1 "Jtutot2.png"
SurfaceSkin 2 2 "Jtutot3.png" SurfaceSkin 2 2 "Jtutot3.png"
SurfaceSkin 2 3 "Jtutot4.png" SurfaceSkin 2 3 "Jtutot4.png"
Scale 0.14 0.08 0.12 Scale 0.14 -0.08 0.12
Offset -8.8 -12.8 -13.5 Offset -8.8 -12.8 -13.5
PitchOffset 90 AngleOffset 90
// Fire // Fire
FrameIndex 2NFF A 2 6 FrameIndex 2NFF A 2 6

View file

@ -1,11 +1,10 @@
Model "FlakAmmo" Model "FlakAmmo"
{ {
Path "models" Path "models"
Model 0 "flakammom_d.3d" Model 0 "FlakAmmoM_d.3d"
Skin 0 "jfa1.png" Skin 0 "jfa1.png"
PitchOffset 90 Scale 0.1 0.1 0.12
Scale 0.12 0.1 0.1 ZOffset 4.5
ZOffset 4
FrameIndex FAMO A 0 0 FrameIndex FAMO A 0 0
} }
@ -15,8 +14,8 @@ Model "FlakAmmo2"
Path "models" Path "models"
Model 0 "flakslugm_d.3d" Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1_.png" Skin 0 "jflakslugel1_.png"
PitchOffset 90 Scale 0.04 0.04 0.048
Scale 0.048 0.04 0.04 AngleOffset 180
ZOffset 2 ZOffset 2
FrameIndex FSLG A 0 0 FrameIndex FSLG A 0 0
@ -27,8 +26,9 @@ Model "FlakSlug"
Path "models" Path "models"
Model 0 "flakslugm_d.3d" Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1.png" Skin 0 "jflakslugel1.png"
RollOffset 90 Scale 0.048 0.048 0.04
Scale 0.048 0.04 0.04 AngleOffset 180
PitchOffset 90
PITCHFROMMOMENTUM PITCHFROMMOMENTUM
FrameIndex FSLG A 0 0 FrameIndex FSLG A 0 0
@ -39,7 +39,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a00.png" Skin 0 "chunk_a00.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -53,7 +53,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a01.png" Skin 0 "chunk_a01.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -67,7 +67,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a02.png" Skin 0 "chunk_a02.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -81,7 +81,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a03.png" Skin 0 "chunk_a03.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -95,7 +95,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a04.png" Skin 0 "chunk_a04.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -109,7 +109,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a05.png" Skin 0 "chunk_a05.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -123,7 +123,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a06.png" Skin 0 "chunk_a06.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -137,7 +137,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a07.png" Skin 0 "chunk_a07.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -151,7 +151,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a08.png" Skin 0 "chunk_a08.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -165,7 +165,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a09.png" Skin 0 "chunk_a09.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -179,7 +179,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a10.png" Skin 0 "chunk_a10.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -193,7 +193,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Skin 0 "chunk_a11.png" Skin 0 "chunk_a11.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -208,7 +208,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a00.png" Skin 1 "chunk_a00.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -222,7 +222,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a01.png" Skin 1 "chunk_a01.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -236,7 +236,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a02.png" Skin 1 "chunk_a02.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -250,7 +250,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a03.png" Skin 1 "chunk_a03.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -264,7 +264,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a04.png" Skin 1 "chunk_a04.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -278,7 +278,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a05.png" Skin 1 "chunk_a05.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -292,7 +292,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a06.png" Skin 1 "chunk_a06.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -306,7 +306,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a07.png" Skin 1 "chunk_a07.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -320,7 +320,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a08.png" Skin 1 "chunk_a08.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -334,7 +334,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a09.png" Skin 1 "chunk_a09.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -348,7 +348,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a10.png" Skin 1 "chunk_a10.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -362,7 +362,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a11.png" Skin 1 "chunk_a11.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -377,7 +377,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a00.png" Skin 2 "chunk_a00.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -391,7 +391,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a01.png" Skin 2 "chunk_a01.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -405,7 +405,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a02.png" Skin 2 "chunk_a02.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -419,7 +419,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a03.png" Skin 2 "chunk_a03.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -433,7 +433,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a04.png" Skin 2 "chunk_a04.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -447,7 +447,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a05.png" Skin 2 "chunk_a05.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -461,7 +461,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a06.png" Skin 2 "chunk_a06.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -475,7 +475,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a07.png" Skin 2 "chunk_a07.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -489,7 +489,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a08.png" Skin 2 "chunk_a08.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -503,7 +503,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a09.png" Skin 2 "chunk_a09.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -517,7 +517,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a10.png" Skin 2 "chunk_a10.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -531,7 +531,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a11.png" Skin 2 "chunk_a11.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -546,7 +546,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a00.png" Skin 3 "chunk_a00.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -560,7 +560,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a01.png" Skin 3 "chunk_a01.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -574,7 +574,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a02.png" Skin 3 "chunk_a02.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -588,7 +588,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a03.png" Skin 3 "chunk_a03.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -602,7 +602,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a04.png" Skin 3 "chunk_a04.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -616,7 +616,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a05.png" Skin 3 "chunk_a05.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -630,7 +630,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a06.png" Skin 3 "chunk_a06.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -644,7 +644,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a07.png" Skin 3 "chunk_a07.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -658,7 +658,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a08.png" Skin 3 "chunk_a08.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -672,7 +672,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a09.png" Skin 3 "chunk_a09.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -686,7 +686,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a10.png" Skin 3 "chunk_a10.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -700,7 +700,7 @@ Model "FlakChunk"
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a11.png" Skin 3 "chunk_a11.png"
Scale 0.06 0.06 0.06 Scale 0.06 0.06 0.072
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -716,10 +716,8 @@ Model "FlakCannon"
Model 1 "flak2pick_d.3d" Model 1 "flak2pick_d.3d"
Skin 1 "flak_t.png" Skin 1 "flak_t.png"
AngleOffset 90 AngleOffset 90
PitchOffset 90 Scale 0.14 0.14 0.168
Scale 0.14 0.168 0.14 Offset 18.9 0 12
Offset 0 -18.9 0
ZOffset 12
ROTATING ROTATING
FrameIndex FPCK A 1 0 FrameIndex FPCK A 1 0
@ -730,10 +728,8 @@ Model "FlakCannon"
Model 1 "flak2pick_d.3d" Model 1 "flak2pick_d.3d"
Skin 1 "flak_t.png" Skin 1 "flak_t.png"
AngleOffset 90 AngleOffset 90
PitchOffset 90 Scale 0.14 0.14 0.168
Scale 0.14 0.168 0.14 Offset 18.9 0 12
Offset 0 -18.9 0
ZOffset 11
FrameIndex FPCK B 1 0 FrameIndex FPCK B 1 0
} }
@ -743,9 +739,10 @@ Model "FlakCannon"
Path "models" Path "models"
Model 2 "Flat_d.3d" Model 2 "Flat_d.3d"
Skin 2 "Flakmuz.png" Skin 2 "Flakmuz.png"
AngleOffset 90
PitchOffset 90 PitchOffset 90
Scale 0.08 0.08 0.08 Scale 0.08 0.08 0.08
Offset 4.0 -25.0 -7.5 Offset 7.4 -25.0 -7.5
FrameIndex FMUZ A 2 0 FrameIndex FMUZ A 2 0
} }
@ -759,10 +756,11 @@ Model "FlakCannon"
SurfaceSkin 0 2 "flak_t3.png" SurfaceSkin 0 2 "flak_t3.png"
SurfaceSkin 0 3 "flak_t4.png" SurfaceSkin 0 3 "flak_t4.png"
SurfaceSkin 0 4 "flakammoledbase.png" SurfaceSkin 0 4 "flakammoledbase.png"
AngleOffset 180 AngleOffset 90
PitchOffset 90 PitchOffset 180
Scale 0.2 0.1 0.2 RollOffset 174.35
Offset 5.6 -7.6 -10.4 Scale 0.28 -0.12 0.28
Offset 8.6 -10.4 -12.8
// select // select
FrameIndex FLKS A 0 0 FrameIndex FLKS A 0 0

View file

@ -3,8 +3,9 @@ Model "BioAmmo"
Path "models" Path "models"
Model 0 "BioAmmoM_d.3d" Model 0 "BioAmmoM_d.3d"
Skin 0 "Jbammo1.png" Skin 0 "Jbammo1.png"
Scale -0.08 0.096 0.08 Scale 0.08 0.096 0.08
AngleOffset 270 PitchOffset 180
RollOffset 90
ZOffset 4 ZOffset 4
FrameIndex BIOA A 0 0 FrameIndex BIOA A 0 0
@ -16,7 +17,7 @@ Model "BioGel"
Model 0 "BioGelm_d.3d" Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png" Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08 Scale 0.08 0.096 0.08
RollOffset 90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -88,7 +89,7 @@ Model "BioSplash"
Model 0 "BioGelm_d.3d" Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png" Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08 Scale 0.08 0.096 0.08
RollOffset 90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -160,7 +161,7 @@ Model "BioGlob"
Model 0 "BioGelm_d.3d" Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png" Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08 Scale 0.08 0.096 0.08
RollOffset 90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -231,9 +232,8 @@ Model "BioRifle"
Path "models" Path "models"
Model 1 "BRifle2Pick_d.3d" Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png" Skin 1 "JBRifle2.png"
Scale -0.1 0.12 0.1 Scale 0.1 0.1 0.12
PitchOffset 90 AngleOffset 90
AngleOffset 270
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -244,9 +244,8 @@ Model "BioRifle"
Path "models" Path "models"
Model 1 "BRifle2Pick_d.3d" Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png" Skin 1 "JBRifle2.png"
Scale -0.1 0.12 0.1 Scale 0.1 0.1 0.12
PitchOffset 90 AngleOffset 90
AngleOffset 270
ZOffset 10 ZOffset 10
FrameIndex BIOP B 1 0 FrameIndex BIOP B 1 0
@ -260,9 +259,9 @@ Model "BioRifle"
SurfaceSkin 0 1 "JBRifle22.png" SurfaceSkin 0 1 "JBRifle22.png"
SurfaceSkin 0 2 "JBRifle23.png" SurfaceSkin 0 2 "JBRifle23.png"
SurfaceSkin 0 3 "JBRifle24.png" SurfaceSkin 0 3 "JBRifle24.png"
RollOffset -8.4375 AngleOffset 94.21875
PitchOffset 94.21875 RollOffset 8.4375
Scale 0.125 0.06 0.125 Scale 0.125 -0.06 0.125
Offset 9.8 -17.6 -10.4 Offset 9.8 -17.6 -10.4
// select // select

View file

@ -3,8 +3,8 @@ Model "ImpactHammer"
Path "models" Path "models"
Model 1 "ImpPick_d.3d" Model 1 "ImpPick_d.3d"
Skin 1 "JImpPick1.png" Skin 1 "JImpPick1.png"
Scale -0.2 0.24 0.2 Scale 0.2 0.24 0.2
AngleOffset 270 RollOffset -90
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -15,8 +15,8 @@ Model "ImpactHammer"
Path "models" Path "models"
Model 1 "ImpPick_d.3d" Model 1 "ImpPick_d.3d"
Skin 1 "JImpPick1.png" Skin 1 "JImpPick1.png"
Scale -0.2 0.24 0.2 Scale 0.2 0.24 0.2
AngleOffset 270 RollOffset -90
ZOffset 9 ZOffset 9
FrameIndex IMPP B 1 0 FrameIndex IMPP B 1 0
@ -30,8 +30,9 @@ Model "ImpactHammer"
SurfaceSkin 0 1 "JImpactHammer2.png" SurfaceSkin 0 1 "JImpactHammer2.png"
SurfaceSkin 0 2 "JImpactHammer3.png" SurfaceSkin 0 2 "JImpactHammer3.png"
SurfaceSkin 0 3 "JImpactHammer4.png" SurfaceSkin 0 3 "JImpactHammer4.png"
PitchOffset 5 AngleOffset 90
Scale 0.1 0.05 0.1 RollOffset -85
Scale 0.1 -0.05 0.1
Offset 5.8 -12.8 -7.7 Offset 5.8 -12.8 -7.7
// select // select

View file

@ -5,9 +5,7 @@ Model "MiniAmmo"
Model 0 "MiniAmmom_d.3d" Model 0 "MiniAmmom_d.3d"
Skin 0 "JM21.png" Skin 0 "JM21.png"
Offset 2 0 8 Offset 2 0 8
PitchOffset 90 Scale 0.12 0.12 0.134
AngleOffset 90
Scale 0.12 -0.134 0.12
FrameIndex MAMO A 0 0 FrameIndex MAMO A 0 0
} }
@ -17,9 +15,8 @@ Model "Minigun"
Path "models" Path "models"
Model 1 "MinigunPick_d.3d" Model 1 "MinigunPick_d.3d"
Skin 1 "Mini_t.png" Skin 1 "Mini_t.png"
Scale -0.2 0.24 0.2 Scale 0.2 0.2 0.24
PitchOffset 90 AngleOffset 90
AngleOffset 270
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -30,9 +27,8 @@ Model "Minigun"
Path "models" Path "models"
Model 1 "MinigunPick_d.3d" Model 1 "MinigunPick_d.3d"
Skin 1 "Mini_t.png" Skin 1 "Mini_t.png"
Scale -0.2 0.24 0.2 Scale 0.2 0.2 0.24
PitchOffset 90 AngleOffset 90
AngleOffset 270
ZOffset 6 ZOffset 6
FrameIndex MGNP B 1 0 FrameIndex MGNP B 1 0

View file

@ -3,8 +3,7 @@ Model "UTTeleportFog"
Path "models" Path "models"
Model 0 "Tele2_d.3d" Model 0 "Tele2_d.3d"
Skin 0 "JTele2_01.png" Skin 0 "JTele2_01.png"
Scale 0.24 0.2 0.2 Scale 0.2 0.2 0.24
PitchOffset 90
ZOffset 10 ZOffset 10
DONTCULLBACKFACES DONTCULLBACKFACES
@ -51,9 +50,9 @@ Model "UTHealthPack"
Model 0 "hbox_d.3d" Model 0 "hbox_d.3d"
SurfaceSkin 0 0 "jhbox1.png" SurfaceSkin 0 0 "jhbox1.png"
SurfaceSkin 0 1 "FIZZHP00" SurfaceSkin 0 1 "FIZZHP00"
Scale -0.2 0.2 0.2 Scale 0.2 0.24 0.2
AngleOffset 90 RollOffset -90
ZOffset 14 ZOffset 16
FrameIndex HBOX A 0 0 FrameIndex HBOX A 0 0
} }
@ -65,8 +64,7 @@ Model "UTHealthBox"
SurfaceSkin 0 0 "jhboxbeta1.png" SurfaceSkin 0 0 "jhboxbeta1.png"
SurfaceSkin 0 1 "FIZZHP10" SurfaceSkin 0 1 "FIZZHP10"
SurfaceSkin 0 2 "FIZZHP10" SurfaceSkin 0 2 "FIZZHP10"
Scale -0.096 0.08 0.08 Scale 0.08 0.08 0.096
PitchOffset 90
ZOffset 4 ZOffset 4
FrameIndex HBOX B 0 0 FrameIndex HBOX B 0 0
@ -78,8 +76,7 @@ Model "UTMedBox"
Model 0 "MedBox_d.3d" Model 0 "MedBox_d.3d"
SurfaceSkin 0 0 "JMedBox1.png" SurfaceSkin 0 0 "JMedBox1.png"
SurfaceSkin 0 1 "FIZZHP10" SurfaceSkin 0 1 "FIZZHP10"
Scale -0.072 0.06 0.06 Scale 0.06 0.06 0.072
PitchOffset 90
ZOffset 5 ZOffset 5
FrameIndex HBOX C 0 0 FrameIndex HBOX C 0 0
@ -92,8 +89,7 @@ Model "UTHealthBonus"
SurfaceSkin 0 0 "JVial0.png" SurfaceSkin 0 0 "JVial0.png"
SurfaceSkin 0 1 "FIZZHP20" SurfaceSkin 0 1 "FIZZHP20"
SurfaceSkin 0 2 "FIZZHP20" SurfaceSkin 0 2 "FIZZHP20"
Scale -0.048 0.04 0.04 Scale 0.04 0.04 0.048
PitchOffset 90
ZOffset 8 ZOffset 8
DONTCULLBACKFACES DONTCULLBACKFACES
@ -105,10 +101,10 @@ Model "UTArmorBonus"
Path "models" Path "models"
Model 0 "bossheadm_d.3d" Model 0 "bossheadm_d.3d"
Skin 0 "bossheadT.png" Skin 0 "bossheadT.png"
Scale -0.072 0.072 0.06 Scale 0.06 0.06 0.072
AngleOffset 180 AngleOffset -90
PitchOffset 110 RollOffset 12
ZOffset 6 ZOffset 5.5
FrameIndex XANH A 0 0 FrameIndex XANH A 0 0
} }
@ -118,8 +114,7 @@ Model "UTThighPads"
Path "models" Path "models"
Model 0 "ThighPads_d.3d" Model 0 "ThighPads_d.3d"
Skin 0 "JThighPads_01.png" Skin 0 "JThighPads_01.png"
Scale -0.096 0.08 0.08 Scale 0.08 0.08 0.096
PitchOffset 90
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -131,8 +126,7 @@ Model "UTBodyArmor"
Path "models" Path "models"
Model 0 "Armor2M_d.3d" Model 0 "Armor2M_d.3d"
Skin 0 "Jarmor2.png" Skin 0 "Jarmor2.png"
Scale -0.134 0.134 0.12 Scale 0.12 0.12 0.134
PitchOffset 90
ZOffset 12 ZOffset 12
FrameIndex UARM A 0 0 FrameIndex UARM A 0 0
@ -143,9 +137,8 @@ Model "UTShieldBelt"
Path "models" Path "models"
Model 0 "ShieldBeltMeshM_d.3d" Model 0 "ShieldBeltMeshM_d.3d"
Skin 0 "AUbelt1.png" Skin 0 "AUbelt1.png"
Scale -0.12 0.1 0.1 Scale 0.1 0.1 0.12
AngleOffset 180 AngleOffset -90
PitchOffset 90
ZOffset 4 ZOffset 4
FrameIndex BELT A 0 0 FrameIndex BELT A 0 0
@ -156,8 +149,7 @@ Model "UDamage"
Path "models" Path "models"
Model 0 "UDamage_d.3d" Model 0 "UDamage_d.3d"
Skin 0 "GoldSkin2.png" Skin 0 "GoldSkin2.png"
Scale 0.192 0.16 0.16 Scale 0.16 0.16 0.192
PitchOffset 90
ZOffset 24 ZOffset 24
ROTATING ROTATING
@ -168,8 +160,7 @@ Model "UDamage"
Path "models" Path "models"
Model 1 "UDamageB_d.3d" Model 1 "UDamageB_d.3d"
Skin 1 "Judamage1.png" Skin 1 "Judamage1.png"
Scale 0.192 0.16 0.16 Scale 0.16 0.16 0.192
PitchOffset 90
ZOffset 24 ZOffset 24
ROTATING ROTATING
@ -181,8 +172,8 @@ Model "UTRedSkull"
Path "models" Path "models"
Model 0 "RelicSkull_d.3d" Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01r.png" Skin 0 "JRelicSkull_01r.png"
Scale 0.12 0.1 0.1 Scale 0.1 0.1 0.12
PitchOffset 90 AngleOffset -90 // relic of death faces to the side originally
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -193,8 +184,8 @@ Model "UTGoldSkull"
Path "models" Path "models"
Model 0 "RelicSkull_d.3d" Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01g.png" Skin 0 "JRelicSkull_01g.png"
Scale 0.12 0.1 0.1 Scale 0.1 0.1 0.12
PitchOffset 90 AngleOffset -90 // relic of death faces to the side originally
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -205,8 +196,8 @@ Model "UTBlueSkull"
Path "models" Path "models"
Model 0 "RelicSkull_d.3d" Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01b.png" Skin 0 "JRelicSkull_01b.png"
Scale 0.12 0.1 0.1 Scale 0.1 0.1 0.12
PitchOffset 90 AngleOffset -90 // relic of death faces to the side originally
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -217,8 +208,7 @@ Model "UTRedKey"
Path "models" Path "models"
Model 0 "DomR_d.3d" Model 0 "DomR_d.3d"
Skin 0 "RedSkin2.png" Skin 0 "RedSkin2.png"
Scale 0.048 0.04 0.04 Scale 0.04 0.04 0.048
PitchOffset 90
ZOffset 16 ZOffset 16
ROTATING ROTATING
@ -229,8 +219,7 @@ Model "UTGoldKey"
Path "models" Path "models"
Model 0 "MercSymbol_d.3d" Model 0 "MercSymbol_d.3d"
Skin 0 "GoldSkin2.png" Skin 0 "GoldSkin2.png"
Scale 0.096 0.08 0.08 Scale 0.08 0.08 0.096
PitchOffset 90
ZOffset 16 ZOffset 16
ROTATING ROTATING
@ -241,8 +230,7 @@ Model "UTBlueKey"
Path "models" Path "models"
Model 0 "DomB_d.3d" Model 0 "DomB_d.3d"
Skin 0 "BlueSkin2.png" Skin 0 "BlueSkin2.png"
Scale 0.048 0.04 0.04 Scale 0.04 0.04 0.048
PitchOffset 90
ZOffset 16 ZOffset 16
ROTATING ROTATING
@ -252,10 +240,12 @@ Model "UTBlueKey"
Model "UTBackpack" Model "UTBackpack"
{ {
Path "models" Path "models"
Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted) Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here)
Skin 0 "bpak.png" Skin 0 "bpak.png"
Offset -20 12 -16 Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now
Scale -0.36 0.3 0.3 Scale 0.36 0.3 0.3
AngleOffset 90
RollOffset -90
ROTATING ROTATING
FrameIndex BPAK A 0 0 FrameIndex BPAK A 0 0
@ -266,8 +256,7 @@ Model "UTInvisibility"
Path "models" Path "models"
Model 0 "invis2M_d.3d" Model 0 "invis2M_d.3d"
SurfaceSkin 0 0 "jinvis.png" SurfaceSkin 0 0 "jinvis.png"
Scale -0.12 0.1 0.1 Scale 0.1 0.1 0.12
PitchOffset 90
ZOffset 9 ZOffset 9
FrameIndex INVS A 0 0 FrameIndex INVS A 0 0
@ -277,8 +266,7 @@ Model "UTInvisibilityX"
Path "models" Path "models"
Model 0 "invis2M_d.3d" Model 0 "invis2M_d.3d"
SurfaceSkin 0 1 "invis00" SurfaceSkin 0 1 "invis00"
Scale -0.12 0.1 0.1 Scale 0.1 0.1 0.12
PitchOffset 90
ZOffset 9 ZOffset 9
FrameIndex INVS A 0 0 FrameIndex INVS A 0 0
@ -289,24 +277,21 @@ Model "UTMapRevealer"
Path "models" Path "models"
Model 0 "TranslatorMesh_d.3d" Model 0 "TranslatorMesh_d.3d"
Skin 0 "JTranslator1.png" Skin 0 "JTranslator1.png"
Scale -0.096 0.08 0.08 Scale 0.08 0.08 0.096
PitchOffset 90
ZOffset 4 ZOffset 4
FrameIndex TRNS A 0 0 FrameIndex TRNS A 0 0
} }
Model "ShieldingSuit" Model "UTJumpBoots"
{ {
Path "models" Path "models"
Model 0 "ToxSuit_d.3d" Model 0 "jboot_d.3d"
Skin 0 "ShieldSuit.png" Skin 0 "Jlboot2.png"
Scale -0.12 0.12 0.134 Scale 0.09 0.09 0.108
PitchOffset 180 ZOffset 7
ZOffset 24
ROTATING
FrameIndex SSUT A 0 0 FrameIndex JBUT A 0 0
} }
Model "Searchlight" Model "Searchlight"
@ -314,9 +299,8 @@ Model "Searchlight"
Path "models" Path "models"
Model 0 "BigFlash_d.3d" Model 0 "BigFlash_d.3d"
Skin 0 "JBigFlash1.png" Skin 0 "JBigFlash1.png"
Scale -0.084 0.084 0.07 Scale 0.07 0.07 0.084
PitchOffset 90 AngleOffset -90
AngleOffset 180
ZOffset 9 ZOffset 9
FrameIndex SLIT A 0 0 FrameIndex SLIT A 0 0
@ -327,7 +311,7 @@ Model "UTChip"
Path "models" Path "models"
Model 0 "ChipM_d.3d" Model 0 "ChipM_d.3d"
Skin 0 "Chip1.png" Skin 0 "Chip1.png"
Scale -0.134 0.12 0.12 Scale 0.12 0.12 0.134
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
USEROTATIONCENTER USEROTATIONCENTER

View file

@ -3,8 +3,7 @@ Model "PulseAmmo"
Path "models" Path "models"
Model 0 "PAmmo_d.3d" Model 0 "PAmmo_d.3d"
Skin 0 "JPammo_01.png" Skin 0 "JPammo_01.png"
Scale -0.072 0.06 0.06 Scale 0.06 0.06 0.072
PitchOffset 90
ZOffset 6 ZOffset 6
FrameIndex PAMO A 0 0 FrameIndex PAMO A 0 0
@ -15,9 +14,7 @@ Model "PulseGun"
Path "models" Path "models"
Model 1 "PulsePickup_d.3d" Model 1 "PulsePickup_d.3d"
Skin 1 "JPulsePickup_01.png" Skin 1 "JPulsePickup_01.png"
AngleOffset 270 Scale 0.16 0.16 0.192
PitchOffset 90
Scale -0.16 0.192 0.16
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -28,9 +25,7 @@ Model "PulseGun"
Path "models" Path "models"
Model 1 "PulsePickup_d.3d" Model 1 "PulsePickup_d.3d"
Skin 1 "JPulsePickup_01.png" Skin 1 "JPulsePickup_01.png"
AngleOffset 270 Scale 0.16 0.16 0.192
PitchOffset 90
Scale -0.16 0.192 0.16
ZOffset 8 ZOffset 8
FrameIndex PGNP B 1 0 FrameIndex PGNP B 1 0
@ -41,6 +36,7 @@ Model "PulseGun"
Path "models" Path "models"
Model 2 "Flat_d.3d" Model 2 "Flat_d.3d"
Skin 2 "MuzzyPulse.png" Skin 2 "MuzzyPulse.png"
AngleOffset 90
PitchOffset 90 PitchOffset 90
Scale 0.08 0.08 0.08 Scale 0.08 0.08 0.08
Offset 8.5 -25.0 -4.5 Offset 8.5 -25.0 -4.5
@ -55,8 +51,8 @@ Model "PulseGun"
SurfaceSkin 0 0 "AmmoLedBase.png" SurfaceSkin 0 0 "AmmoLedBase.png"
SurfaceSkin 0 1 "JPulseGun_02.png" SurfaceSkin 0 1 "JPulseGun_02.png"
SurfaceSkin 0 2 "JPulseGun_03.png" SurfaceSkin 0 2 "JPulseGun_03.png"
PitchOffset 90 AngleOffset 90
Scale 0.26 0.195 0.26 Scale 0.26 -0.195 0.26
Offset 0.0 -7.5 -8.0 Offset 0.0 -7.5 -8.0
// Select // Select

View file

@ -3,9 +3,7 @@ Model "RifleAmmo"
Path "models" Path "models"
Model 0 "BulletBoxM_d.3d" Model 0 "BulletBoxM_d.3d"
Skin 0 "BulletBoxT.png" Skin 0 "BulletBoxT.png"
Scale -0.084 0.07 0.07 Scale 0.07 0.07 0.084
PitchOffset 90
AngleOffset 180
ZOffset 3 ZOffset 3
FrameIndex SBOX A 0 0 FrameIndex SBOX A 0 0
@ -16,8 +14,7 @@ Model "RifleAmmo2"
Path "models" Path "models"
Model 0 "RifleRoundM_d.3d" Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png" Skin 0 "RifleR1.png"
Scale -0.024 0.02 0.02 Scale 0.02 0.02 0.024
PitchOffset 90
ZOffset 4 ZOffset 4
FrameIndex SRND A 0 0 FrameIndex SRND A 0 0
@ -28,9 +25,8 @@ Model "SniperRifle"
Path "models" Path "models"
Model 1 "RiflePick_d.3d" Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png" Skin 1 "JRifle2.png"
Scale -0.2 0.24 0.2 Scale 0.2 0.2 0.24
PitchOffset 90 AngleOffset 90
AngleOffset 270
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -41,9 +37,8 @@ Model "SniperRifle"
Path "models" Path "models"
Model 1 "RiflePick_d.3d" Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png" Skin 1 "JRifle2.png"
Scale -0.2 0.24 0.2 Scale 0.2 0.2 0.24
PitchOffset 90 AngleOffset 90
AngleOffset 270
ZOffset 6 ZOffset 6
FrameIndex SRFP B 1 0 FrameIndex SRFP B 1 0

View file

@ -3,8 +3,7 @@ Model "RipperAmmo"
Path "models" Path "models"
Model 0 "BladeHopperM_d.3d" Model 0 "BladeHopperM_d.3d"
Skin 0 "BladeHopperT.png" Skin 0 "BladeHopperT.png"
PitchOffset 90 Scale 0.1 0.1 0.12
Scale -0.12 0.1 0.1
ZOffset 10 ZOffset 10
FrameIndex BHOP A 0 0 FrameIndex BHOP A 0 0
@ -15,8 +14,8 @@ Model "Ripper2"
Path "models" Path "models"
Model 1 "RazPick2_d.3d" Model 1 "RazPick2_d.3d"
Skin 1 "JRazorw.png" Skin 1 "JRazorw.png"
Scale -0.24 0.2 0.2 Scale 0.2 0.2 0.24
PitchOffset 90 AngleOffset 90
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -27,8 +26,8 @@ Model "Ripper2"
Path "models" Path "models"
Model 1 "RazPick2_d.3d" Model 1 "RazPick2_d.3d"
Skin 1 "JRazorw.png" Skin 1 "JRazorw.png"
Scale -0.24 0.2 0.2 Scale 0.2 0.2 0.24
PitchOffset 90 AngleOffset 90
ZOffset 6 ZOffset 6
FrameIndex RZRP B 1 0 FrameIndex RZRP B 1 0
@ -40,9 +39,8 @@ Model "Razor2"
Model 0 "RazorBlade_d.3d" Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 0 "RazSkin.png" SurfaceSkin 0 0 "RazSkin.png"
Offset -9.5 0 0 Offset -9.5 0 0
Scale 0.216 0.18 0.18 Scale 0.18 0.18 0.216
PitchOffset 90 AngleOffset 90
AngleOffset 180
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -55,9 +53,8 @@ Model "Razor2Trail"
Model 0 "RazorBlade_d.3d" Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 1 "RazTrail.png" SurfaceSkin 0 1 "RazTrail.png"
Offset -19 0 0 Offset -19 0 0
Scale 0.432 0.18 0.18 Scale 0.36 0.18 0.216
PitchOffset 90 AngleOffset 90
AngleOffset 180
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -71,9 +68,8 @@ Model "Razor2Alt"
Model 0 "RazorBlade_d.3d" Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 0 "RazSkin.png" SurfaceSkin 0 0 "RazSkin.png"
Offset -9.5 0 0 Offset -9.5 0 0
Scale 0.216 0.18 0.18 Scale 0.18 0.18 0.216
PitchOffset 90 AngleOffset 90
AngleOffset 180
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -89,9 +85,9 @@ Model "Ripper2"
SurfaceSkin 0 2 "JRazor4.png" SurfaceSkin 0 2 "JRazor4.png"
SurfaceSkin 0 3 "JRazor5.png" SurfaceSkin 0 3 "JRazor5.png"
SurfaceSkin 0 4 "JRazor3.png" SurfaceSkin 0 4 "JRazor3.png"
Scale 0.16 0.08 0.16 Scale 0.16 -0.08 0.16
Offset 7.4 -10.8 -8.9 Offset 7.4 -10.8 -8.9
PitchOffset 90 AngleOffset 90
// Select // Select
FrameIndex RZRS A 0 0 FrameIndex RZRS A 0 0

View file

@ -3,8 +3,7 @@ Model "ShockAmmo"
Path "models" Path "models"
Model 0 "ShockCoreM_d.3d" Model 0 "ShockCoreM_d.3d"
Skin 0 "JShockCore.png" Skin 0 "JShockCore.png"
PitchOffset 90 Scale 0.11 0.11 0.132
Scale -0.132 0.11 0.11
ZOffset 12 ZOffset 12
FrameIndex SHOA A 0 0 FrameIndex SHOA A 0 0
@ -15,8 +14,7 @@ Model "EnhancedShockAmmo"
Path "models" Path "models"
Model 0 "ShockCoreM_d.3d" Model 0 "ShockCoreM_d.3d"
Skin 0 "JSShockCore.png" Skin 0 "JSShockCore.png"
PitchOffset 90 Scale 0.11 0.11 0.132
Scale -0.132 0.11 0.11
ZOffset 12 ZOffset 12
FrameIndex SHOA A 0 0 FrameIndex SHOA A 0 0
@ -27,6 +25,8 @@ Model "ShockRifleWave"
Path "models" Path "models"
Model 0 "shockrwm_d.3d" Model 0 "shockrwm_d.3d"
Skin 0 "shocktt1.png" Skin 0 "shocktt1.png"
Scale 1.2 1.0 1.0
PitchOffset 90
FrameIndex SWAV A 0 0 FrameIndex SWAV A 0 0
FrameIndex SWAV B 0 1 FrameIndex SWAV B 0 1
@ -37,6 +37,8 @@ Model "SuperShockRifleWave"
Path "models" Path "models"
Model 0 "shockrwm_d.3d" Model 0 "shockrwm_d.3d"
Skin 0 "sshocktt1.png" Skin 0 "sshocktt1.png"
Scale 1.2 1.0 1.0
PitchOffset 90
FrameIndex SWAV A 0 0 FrameIndex SWAV A 0 0
FrameIndex SWAV B 0 1 FrameIndex SWAV B 0 1
@ -47,10 +49,11 @@ Model "ShockBeamRing"
Path "models" Path "models"
Model 0 "utringex_d.3d" Model 0 "utringex_d.3d"
Skin 0 "asaring.png" Skin 0 "asaring.png"
Scale 1.2 1.0 1.0
PitchOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
Scale 1.2 1.0 1.0
FrameIndex SRNG A 0 0 FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1 FrameIndex SRNG B 0 1
@ -68,10 +71,11 @@ Model "SuperShockBeamRing"
Path "models" Path "models"
Model 0 "utringex_d.3d" Model 0 "utringex_d.3d"
Skin 0 "ASasRing.png" Skin 0 "ASasRing.png"
Scale 1.2 1.0 1.0
PitchOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
Scale 1.2 1.0 1.0
FrameIndex SRNG A 0 0 FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1 FrameIndex SRNG B 0 1
@ -89,10 +93,11 @@ Model "ShockBlastRing"
Path "models" Path "models"
Model 0 "utringex_d.3d" Model 0 "utringex_d.3d"
Skin 0 "ppurplering.png" Skin 0 "ppurplering.png"
Scale 1.2 1.0 1.0
PitchOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
Scale 1.2 1.0 1.0
FrameIndex SRNG A 0 0 FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1 FrameIndex SRNG B 0 1
@ -110,10 +115,11 @@ Model "SuperShockBlastRing"
Path "models" Path "models"
Model 0 "utringex_d.3d" Model 0 "utringex_d.3d"
Skin 0 "ASasRing.png" Skin 0 "ASasRing.png"
Scale 1.2 1.0 1.0
PitchOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
Scale 1.2 1.0 1.0
FrameIndex SRNG A 0 0 FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1 FrameIndex SRNG B 0 1
@ -131,9 +137,8 @@ Model "ShockRifle"
Path "models" Path "models"
Model 1 "asmd2pick_d.3d" Model 1 "asmd2pick_d.3d"
Skin 1 "asmd_t.png" Skin 1 "asmd_t.png"
AngleOffset 270 AngleOffset 90
PitchOffset 90 Scale 0.14 0.14 0.18
Scale -0.14 0.18 0.14
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -144,9 +149,8 @@ Model "ShockRifle"
Path "models" Path "models"
Model 1 "asmd2pick_d.3d" Model 1 "asmd2pick_d.3d"
Skin 1 "asmd_t.png" Skin 1 "asmd_t.png"
AngleOffset 270 AngleOffset 90
PitchOffset 90 Scale 0.14 0.14 0.18
Scale -0.14 0.18 0.14
ZOffset 4 ZOffset 4
FrameIndex ASMP B 1 0 FrameIndex ASMP B 1 0
@ -161,8 +165,8 @@ Model "ShockRifle"
SurfaceSkin 0 2 "asmd_t3.png" SurfaceSkin 0 2 "asmd_t3.png"
SurfaceSkin 0 3 "asmd_t3.png" SurfaceSkin 0 3 "asmd_t3.png"
SurfaceSkin 0 4 "asmd_t4.png" SurfaceSkin 0 4 "asmd_t4.png"
PitchOffset 90 AngleOffset 90
Scale 0.15 0.12 0.15 Scale 0.15 -0.12 0.15
Offset 4.9 -16.6 -7.1 Offset 4.9 -16.6 -7.1
// select // select
@ -220,9 +224,8 @@ Model "EnhancedShockRifle"
Path "models" Path "models"
Model 1 "asmd2pick_d.3d" Model 1 "asmd2pick_d.3d"
Skin 1 "sasmd_t.png" Skin 1 "sasmd_t.png"
AngleOffset 270 AngleOffset 90
PitchOffset 90 Scale 0.14 0.14 0.18
Scale -0.14 0.18 0.14
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -233,9 +236,8 @@ Model "EnhancedShockRifle"
Path "models" Path "models"
Model 1 "asmd2pick_d.3d" Model 1 "asmd2pick_d.3d"
Skin 1 "sasmd_t.png" Skin 1 "sasmd_t.png"
AngleOffset 270 AngleOffset 90
PitchOffset 90 Scale 0.14 0.14 0.18
Scale -0.14 0.18 0.14
ZOffset 4 ZOffset 4
FrameIndex ASMP B 1 0 FrameIndex ASMP B 1 0
@ -250,8 +252,8 @@ Model "EnhancedShockRifle"
SurfaceSkin 0 2 "sasmd_t3.png" SurfaceSkin 0 2 "sasmd_t3.png"
SurfaceSkin 0 3 "sasmd_t3.png" SurfaceSkin 0 3 "sasmd_t3.png"
SurfaceSkin 0 4 "sasmd_t4.png" SurfaceSkin 0 4 "sasmd_t4.png"
PitchOffset 90 AngleOffset 90
Scale 0.15 0.12 0.15 Scale 0.15 -0.12 0.15
Offset 4.9 -16.6 -7.1 Offset 4.9 -16.6 -7.1
// select // select

View file

@ -3,8 +3,7 @@ Model "TranslocatorModule"
Path "models" Path "models"
Model 0 "Module_d.3d" Model 0 "Module_d.3d"
Skin 0 "tloc2_.png" Skin 0 "tloc2_.png"
Scale -0.0672 0.056 0.056 Scale 0.056 0.056 0.0672
PitchOffset 90
ZOffset 6 ZOffset 6
USEACTORPITCH USEACTORPITCH
@ -19,9 +18,8 @@ Model "Translocator"
Model 1 "Trans3loc_d.3d" Model 1 "Trans3loc_d.3d"
SurfaceSkin 1 0 "tloc1_.png" SurfaceSkin 1 0 "tloc1_.png"
SurfaceSkin 1 1 "tloc2_.png" SurfaceSkin 1 1 "tloc2_.png"
Scale -0.0552 0.046 0.046 Scale 0.046 0.046 0.0552
AngleOffset 180 AngleOffset -90
PitchOffset 90
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -33,9 +31,8 @@ Model "Translocator"
Model 1 "Trans3loc_d.3d" Model 1 "Trans3loc_d.3d"
SurfaceSkin 1 0 "tloc1_.png" SurfaceSkin 1 0 "tloc1_.png"
SurfaceSkin 1 1 "tloc2_.png" SurfaceSkin 1 1 "tloc2_.png"
Scale -0.0552 0.046 0.046 Scale 0.046 0.046 0.0552
AngleOffset 180 AngleOffset -90
PitchOffset 90
ZOffset 6 ZOffset 6
FrameIndex TLCP B 1 0 FrameIndex TLCP B 1 0
@ -49,11 +46,10 @@ Model "Translocator"
SurfaceSkin 0 1 "tloc2.png" SurfaceSkin 0 1 "tloc2.png"
SurfaceSkin 0 2 "tloc3.png" SurfaceSkin 0 2 "tloc3.png"
SurfaceSkin 0 3 "tloc4.png" SurfaceSkin 0 3 "tloc4.png"
Scale 0.11 0.055 0.11 Scale 0.11 -0.055 0.11
Offset -17.8 -22.8 -33.2 Offset -19.8 -22.8 -33.2
PitchOffset 87 AngleOffset -94.21875
RollOffset 5 PitchOffset 3.55555555556
AngleOffset 183
// select // select
FrameIndex TLCS A 0 18 FrameIndex TLCS A 0 18

View file

@ -3,8 +3,7 @@ Model "WarheadAmmo"
Path "models" Path "models"
Model 0 "missile_d.3d" Model 0 "missile_d.3d"
Skin 0 "jmissile_01_.png" Skin 0 "jmissile_01_.png"
Scale -0.21 0.2 0.2 Scale 0.2 0.2 0.24
PitchOffset 90
ZOffset 21 ZOffset 21
FrameIndex WMIS A 0 0 FrameIndex WMIS A 0 0
@ -15,6 +14,8 @@ Model "ShockWave"
Path "models" Path "models"
Model 0 "shockwavem_d.3d" Model 0 "shockwavem_d.3d"
Skin 0 "shockt1.png" Skin 0 "shockt1.png"
Scale 1.2 1.0 1.0
PitchOffset 90
FrameIndex RWAV A 0 0 FrameIndex RWAV A 0 0
FrameIndex RWAV B 0 1 FrameIndex RWAV B 0 1
@ -25,9 +26,9 @@ Model "WarShell"
Path "models" Path "models"
Model 0 "missile_d.3d" Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png" Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2 Scale 0.24 0.2 0.2
Offset -13 0 0 Offset -13 0 0
AngleOffset 180 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -38,9 +39,9 @@ Model "GuidedWarShell"
Path "models" Path "models"
Model 0 "missile_d.3d" Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png" Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2 Scale 0.24 0.2 0.2
Offset -13 0 0 Offset -13 0 0
AngleOffset 180 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -52,9 +53,9 @@ Model "WarheadLauncher"
Path "models" Path "models"
Model 1 "whpick_d.3d" Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png" Skin 1 "jwhpick1.png"
Scale -0.2 0.24 0.24 Scale 0.2 0.24 0.2
ZOffset 12 ZOffset 12
AngleOffset 180 RollOffset -90
ROTATING ROTATING
FrameIndex RDMP A 1 0 FrameIndex RDMP A 1 0
@ -64,8 +65,8 @@ Model "WarheadLauncher"
Path "models" Path "models"
Model 1 "whpick_d.3d" Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png" Skin 1 "jwhpick1.png"
Scale -0.2 0.24 0.24 Scale 0.2 0.24 0.2
AngleOffset 180 RollOffset -90
ZOffset 11 ZOffset 11
FrameIndex RDMP B 1 0 FrameIndex RDMP B 1 0
@ -79,9 +80,10 @@ Model "WarheadLauncher"
SurfaceSkin 0 1 "jwarhead2.png" SurfaceSkin 0 1 "jwarhead2.png"
SurfaceSkin 0 2 "jwarhead3.png" SurfaceSkin 0 2 "jwarhead3.png"
SurfaceSkin 0 3 "jwarhead4.png" SurfaceSkin 0 3 "jwarhead4.png"
Scale 0.2 0.12 0.2 Scale 0.2 -0.12 0.2
PitchOffset 2.8125 AngleOffset 90
RollOffset 22.5 PitchOffset 22.5
RollOffset -87.1875
Offset 7.9 -15.6 -9.2 Offset 7.9 -15.6 -9.2
// select // select

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View file

@ -26,7 +26,6 @@ Currently implemented:
- Shield Belt (megasphere) - Shield Belt (megasphere)
- Invisibility (blursphere) - Invisibility (blursphere)
- Computer Map (computer area map) - Computer Map (computer area map)
- Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
- Searchlight (light amplification visor) - Searchlight (light amplification visor)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere) - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- UT HUD - UT HUD
@ -35,14 +34,14 @@ Currently implemented:
- Translocator (slot 1) - Translocator (slot 1)
- Enforcer (slot 2) - Enforcer (slot 2)
- Dual Enforcers (slot 2) - Dual Enforcers (slot 2)
- Ripper (slot 6)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
In progress: In progress:
- Ripper (slot 6)
- Minigun (slot 7) - Minigun (slot 7)
- Rocket Launcher (slot 9) - Rocket Launcher (slot 9)
- Sniper Rifle (slot 0) - Sniper Rifle (slot 0)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate, will full replace Shielding Suit when implemented)
Things to do eventually: Things to do eventually:

View file

@ -112,7 +112,6 @@ udamage/fire1 ampfire
udamage/fire2 ampfire2 udamage/fire2 ampfire2
udamage/drain ampout udamage/drain ampout
trans/pickup voicesnd trans/pickup voicesnd
suit/pickup suitsnd
misc/gibbed1 gib1 misc/gibbed1 gib1
misc/gibbed2 gib2 misc/gibbed2 gib2
misc/gibbed3 gib3 misc/gibbed3 gib3

View file

@ -139,7 +139,7 @@ Sprite "UDAMB0",1,1{}
Sprite "BPAKA0",1,1{} Sprite "BPAKA0",1,1{}
Sprite "INVSA0",1,1{} Sprite "INVSA0",1,1{}
Sprite "TRNSA0",1,1{} Sprite "TRNSA0",1,1{}
Sprite "SSUTA0",1,1{} Sprite "JBUTA0",1,1{}
Sprite "SLITA0",1,1{} Sprite "SLITA0",1,1{}
Sprite "CHIPA0",1,1{} Sprite "CHIPA0",1,1{}
Sprite "CHIPB0",1,1{} Sprite "CHIPB0",1,1{}

View file

@ -257,7 +257,7 @@ Class BioGel : Actor
} }
angle = atan2(normal.y,normal.x); angle = atan2(normal.y,normal.x);
pitch = 0; pitch = 0;
roll = 0; roll = 180; // otherwise it slides upwards (UT changes roll like this too)
LineTrace(angle+180,172,0,TRF_THRUACTORS,data:d); LineTrace(angle+180,172,0,TRF_THRUACTORS,data:d);
SetOrigin(d.HitLocation+normal*0.5,false); SetOrigin(d.HitLocation+normal*0.5,false);
if ( waterlevel > 0 ) hittype = HIT_FLOOR; if ( waterlevel > 0 ) hittype = HIT_FLOOR;

View file

@ -157,15 +157,11 @@ Class Enforcer : UTWeapon replaces Pistol
else Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.88,String.Format("Clip: % 2d / 20",clipcount)); else Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.88,String.Format("Clip: % 2d / 20",clipcount));
} }
override bool HandlePickup (Inventory item) override bool HandlePickup( Inventory item )
{ {
if ( item.GetClass() == GetClass() ) if ( item.GetClass() == GetClass() )
{ {
if ( item.Amount == 1 ) SetTag("Dual Enforcers");
{
item.bPickupGood = true;
item.SetTag("Dual Enforcers");
}
return Super.HandlePickup(item); return Super.HandlePickup(item);
} }
return false; return false;
@ -199,7 +195,7 @@ Class Enforcer : UTWeapon replaces Pistol
if ( !weap || !player ) return; if ( !weap || !player ) return;
if ( slave ) if ( slave )
{ {
if ( invoker.slaveclipcount < 5 ) A_PlaySound("enforcer/click",CHAN_7); if ( CVar.GetCVar('flak_enforcerreload').GetBool() && (invoker.slaveclipcount < 5) ) A_PlaySound("enforcer/click",CHAN_7);
if ( (invoker.slaveclipcount <= 0) || (weap.Ammo1.Amount <= 0) ) if ( (invoker.slaveclipcount <= 0) || (weap.Ammo1.Amount <= 0) )
{ {
invoker.slaverefire = 0; invoker.slaverefire = 0;
@ -226,7 +222,7 @@ Class Enforcer : UTWeapon replaces Pistol
} }
else else
{ {
if ( invoker.clipcount < 5 ) A_PlaySound("enforcer/click",CHAN_WEAPON); if ( CVar.GetCVar('flak_enforcerreload').GetBool() && (invoker.clipcount < 5) ) A_PlaySound("enforcer/click",CHAN_WEAPON);
if ( (invoker.clipcount <= 0) || (weap.Ammo1.Amount <= 0) ) if ( (invoker.clipcount <= 0) || (weap.Ammo1.Amount <= 0) )
{ {
A_ClearRefire(); A_ClearRefire();

View file

@ -145,8 +145,8 @@ Class FlakChunk : Actor
Default Default
{ {
Obituary "%o was ripped to shreds by %k's Flak Cannon."; Obituary "%o was ripped to shreds by %k's Flak Cannon.";
Radius 4; Radius 2;
Height 4; Height 2;
Speed 50; Speed 50;
DamageFunction Random[Flak](12,18); DamageFunction Random[Flak](12,18);
DamageType 'Shredded'; DamageType 'Shredded';

View file

@ -294,43 +294,78 @@ Class UTMapRevealer : MapRevealer replaces Allmap
} }
} }
Class UTJumpBoots : Inventory replaces RadSuit
Class ShieldingSuit : PowerupGiver replaces RadSuit
{ {
Default Default
{ {
Tag "Shielding Suit"; Tag "AntiGrav Boots";
+INVENTORY.AUTOACTIVATE; +INVENTORY.AUTOACTIVATE;
+INVENTORY.ALWAYSPICKUP; +INVENTORY.ALWAYSPICKUP;
Inventory.MaxAmount 0; Inventory.Amount 3;
Powerup.Type "PowerShieldingSuit"; Inventory.MaxAmount 3;
Inventory.PickupMessage "You got the Shielding Suit."; Inventory.PickupMessage "You picked up the AntiGrav boots.";
Inventory.PickupSound "suit/pickup"; Inventory.PickupSound "boot/pickup";
Inventory.RespawnTics 2100; Inventory.RespawnTics 1050;
}
override bool Use( bool pickup )
{
if ( pickup )
{
Owner.GiveInventory("PowerJumpBoots_HighJump",1);
Owner.GiveInventory("PowerJumpBoots_IronFeet",1);
}
return false;
}
override void Tick()
{
Super.Tick();
if ( !Owner || !Owner.player ) return;
if ( owner.player.jumptics == -1 )
{
Amount--;
Owner.A_PlaySound("boot/jump",CHAN_BODY);
if ( Amount <= 0 )
{
PrintPickupMessage(true,"The AntiGrav Boots have drained.");
DepleteOrDestroy();
}
}
}
override void DetachFromOwner()
{
Super.DetachFromOwner();
Owner.TakeInventory("PowerJumpBoots_HighJump",1);
Owner.TakeInventory("PowerJumpBoots_IronFeet",1);
} }
States States
{ {
Spawn: Spawn:
SSUT A -1; JBUT A -1;
Stop; Stop;
} }
} }
Class PowerShieldingSuit : PowerIronFeet Class PowerJumpBoots_HighJump : PowerHighJump
{ {
Default Default
{ {
Powerup.Duration -60; Powerup.Strength 3;
Powerup.Color "C0FFEE", 0.35; Powerup.Duration int.max;
}
}
Class PowerJumpBoots_IronFeet : PowerIronFeet
{
Default
{
Powerup.Duration int.max;
Powerup.Color "00 00 00", 0.0;
} }
override void AbsorbDamage( int damage, Name damageType, out int newdamage ) override void AbsorbDamage( int damage, Name damageType, out int newdamage )
{ {
if ( (damageType == 'Slime') || (damageType == 'Fire') || (damageType == 'Ice') || (damageType == 'Poison') )
newdamage = 0;
} }
override void EndEffect() override void DoEffect()
{ {
PrintPickupMessage(true,"Air supply in the Shielding Suit has expired."); Powerup.DoEffect();
} }
} }

View file

@ -242,12 +242,12 @@ Class UTHud : BaseStatusBar
Color dollcolor = tintcolor; Color dollcolor = tintcolor;
DamageAmplifier d; DamageAmplifier d;
UTArmor b, a, t, s; UTArmor b, a, t, s;
//UTJumpBoots j; UTJumpBoots j;
d = DamageAmplifier(CPlayer.mo.FindInventory("DamageAmplifier")); d = DamageAmplifier(CPlayer.mo.FindInventory("DamageAmplifier"));
b = UTArmor(CPlayer.mo.FindInventory("UTArmorBonus")); b = UTArmor(CPlayer.mo.FindInventory("UTArmorBonus"));
a = UTArmor(CPlayer.mo.FindInventory("UTBodyArmor")); a = UTArmor(CPlayer.mo.FindInventory("UTBodyArmor"));
t = UTArmor(CPlayer.mo.FindInventory("UTThighPads")); t = UTArmor(CPlayer.mo.FindInventory("UTThighPads"));
//b = CPlayer.mo.FindInventory("UTJumpBoots")); j = UTJumpBoots(CPlayer.mo.FindInventory("UTJumpBoots"));
s = UTArmor(CPlayer.mo.FindInventory("UTShieldBelt")); s = UTArmor(CPlayer.mo.FindInventory("UTShieldBelt"));
if ( d && !d.isBlinking() ) dollcolor = d.BlendColor; if ( d && !d.isBlinking() ) dollcolor = d.BlendColor;
if ( CPlayer.GetGender() == 1 ) if ( CPlayer.GetGender() == 1 )
@ -256,7 +256,7 @@ Class UTHud : BaseStatusBar
DrawColor = dollcolor; DrawColor = dollcolor;
if ( a ) UTDrawColorTex(Woman[1],1.0,a.Amount/double(a.MaxAmount)); if ( a ) UTDrawColorTex(Woman[1],1.0,a.Amount/double(a.MaxAmount));
if ( t ) UTDrawColorTex(Woman[2],1.0,t.Amount/double(t.MaxAmount)); if ( t ) UTDrawColorTex(Woman[2],1.0,t.Amount/double(t.MaxAmount));
//if ( j ) UTDrawColorTex(Woman[3],1.0,b.Amount/double(b.MaxAmount)); if ( j ) UTDrawColorTex(Woman[3],1.0,j.Amount/double(j.MaxAmount));
DrawColor = GoldColor; DrawColor = GoldColor;
if ( s ) UTDrawColorTex(Woman[4],1.0,s.Amount/double(s.MaxAmount)); if ( s ) UTDrawColorTex(Woman[4],1.0,s.Amount/double(s.MaxAmount));
} }
@ -266,7 +266,7 @@ Class UTHud : BaseStatusBar
DrawColor = dollcolor; DrawColor = dollcolor;
if ( a ) UTDrawColorTex(Man[1],1.0,a.Amount/double(a.MaxAmount)); if ( a ) UTDrawColorTex(Man[1],1.0,a.Amount/double(a.MaxAmount));
if ( t ) UTDrawColorTex(Man[2],1.0,t.Amount/double(t.MaxAmount)); if ( t ) UTDrawColorTex(Man[2],1.0,t.Amount/double(t.MaxAmount));
//if ( j ) UTDrawColorTex(Man[3],1.0,b.Amount/double(b.MaxAmount)); if ( j ) UTDrawColorTex(Man[3],1.0,j.Amount/double(j.MaxAmount));
DrawColor = GoldColor; DrawColor = GoldColor;
if ( s ) UTDrawColorTex(Man[4],1.0,s.Amount/double(s.MaxAmount)); if ( s ) UTDrawColorTex(Man[4],1.0,s.Amount/double(s.MaxAmount));
} }