Fix Enforcer not being autoselected on pistol start.

Made "custom color" the default choice for HUD.
This commit is contained in:
Marisa the Magician 2018-06-01 11:40:04 +02:00
commit e194f44ffd
2 changed files with 2 additions and 2 deletions

View file

@ -3,7 +3,7 @@ user bool flak_showmenu = true;
server bool flak_pulsereload = false; server bool flak_pulsereload = false;
server bool flak_enforcerreload = false; server bool flak_enforcerreload = false;
user bool flak_redeemerreadout = true; user bool flak_redeemerreadout = true;
user int flak_colorprefs = 0; user int flak_colorprefs = 2;
user color flak_colorcustom = "00 80 ff"; user color flak_colorcustom = "00 80 ff";
user int flak_opacity = 15; // UT's opacity is 1 <-> 16 in steps of 1 (default 15) user int flak_opacity = 15; // UT's opacity is 1 <-> 16 in steps of 1 (default 15)
// 16 means fully opaque, everything else is just additive with gradually lowering alpha // 16 means fully opaque, everything else is just additive with gradually lowering alpha

View file

@ -5,10 +5,10 @@ Class UTPlayer : DoomPlayer
Default Default
{ {
Player.StartItem "MiniAmmo", 30;
Player.StartItem "Enforcer"; Player.StartItem "Enforcer";
Player.StartItem "Translocator"; Player.StartItem "Translocator";
Player.StartItem "ImpactHammer"; Player.StartItem "ImpactHammer";
Player.StartItem "MiniAmmo", 30;
Player.DamageScreenColor "FF 00 00", 1.0; Player.DamageScreenColor "FF 00 00", 1.0;
Player.ViewHeight 46; Player.ViewHeight 46;
} }