Fix Enforcer not being autoselected on pistol start.
Made "custom color" the default choice for HUD.
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parent
dd689c7962
commit
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2 changed files with 2 additions and 2 deletions
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@ -3,7 +3,7 @@ user bool flak_showmenu = true;
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server bool flak_pulsereload = false;
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server bool flak_pulsereload = false;
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server bool flak_enforcerreload = false;
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server bool flak_enforcerreload = false;
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user bool flak_redeemerreadout = true;
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user bool flak_redeemerreadout = true;
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user int flak_colorprefs = 0;
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user int flak_colorprefs = 2;
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user color flak_colorcustom = "00 80 ff";
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user color flak_colorcustom = "00 80 ff";
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user int flak_opacity = 15; // UT's opacity is 1 <-> 16 in steps of 1 (default 15)
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user int flak_opacity = 15; // UT's opacity is 1 <-> 16 in steps of 1 (default 15)
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// 16 means fully opaque, everything else is just additive with gradually lowering alpha
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// 16 means fully opaque, everything else is just additive with gradually lowering alpha
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@ -5,10 +5,10 @@ Class UTPlayer : DoomPlayer
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Default
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Default
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{
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{
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Player.StartItem "MiniAmmo", 30;
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Player.StartItem "Enforcer";
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Player.StartItem "Enforcer";
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Player.StartItem "Translocator";
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Player.StartItem "Translocator";
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Player.StartItem "ImpactHammer";
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Player.StartItem "ImpactHammer";
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Player.StartItem "MiniAmmo", 30;
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Player.DamageScreenColor "FF 00 00", 1.0;
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Player.DamageScreenColor "FF 00 00", 1.0;
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Player.ViewHeight 46;
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Player.ViewHeight 46;
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}
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}
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