Push ZScript version to 3.8 and adapt accordingly to level global removal.
This isn't guaranteed to be 100% stable at the moment.
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16 changed files with 72 additions and 69 deletions
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@ -117,7 +117,7 @@ Class UTCasing : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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if ( InStateSequence(CurState,ResolveState("Death")) )
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{
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deadtimer++;
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