Push ZScript version to 3.8 and adapt accordingly to level global removal.

This isn't guaranteed to be 100% stable at the moment.
This commit is contained in:
Marisa the Magician 2019-01-20 16:32:26 +01:00
commit e3cf50b32c
16 changed files with 72 additions and 69 deletions

View file

@ -117,7 +117,7 @@ Class UTCasing : Actor
override void Tick()
{
Super.Tick();
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
if ( InStateSequence(CurState,ResolveState("Death")) )
{
deadtimer++;