Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.

Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
This commit is contained in:
Marisa the Magician 2019-08-19 20:19:26 +02:00
commit f005fa3c14
4 changed files with 15 additions and 13 deletions

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