Added workaround for glitched screen wipe on map load.

This commit is contained in:
Marisa the Magician 2018-06-18 09:29:41 +02:00
commit f1bc6de2b3

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@ -147,6 +147,7 @@ Class UTHud : BaseStatusBar
override void Draw( int state, double TicFrac )
{
Super.Draw(state,TicFrac);
if ( level.time < 2 ) return; // workaround for glitched wipe (no idea what causes it)
if ( players[consoleplayer].camera is 'GuidedWarShell' ) return;
HScale = Screen.GetWidth()/1280.;
switch ( CVar.GetCVar('flak_colorprefs',CPlayer).GetInt() )