Added workaround for glitched screen wipe on map load.
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@ -147,6 +147,7 @@ Class UTHud : BaseStatusBar
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override void Draw( int state, double TicFrac )
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override void Draw( int state, double TicFrac )
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{
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{
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Super.Draw(state,TicFrac);
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Super.Draw(state,TicFrac);
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if ( level.time < 2 ) return; // workaround for glitched wipe (no idea what causes it)
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if ( players[consoleplayer].camera is 'GuidedWarShell' ) return;
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if ( players[consoleplayer].camera is 'GuidedWarShell' ) return;
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HScale = Screen.GetWidth()/1280.;
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HScale = Screen.GetWidth()/1280.;
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switch ( CVar.GetCVar('flak_colorprefs',CPlayer).GetInt() )
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switch ( CVar.GetCVar('flak_colorprefs',CPlayer).GetInt() )
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