Commit graph

6 commits

Author SHA1 Message Date
efc08c3d16 PNG optimization pass. 2023-12-27 13:25:15 +01:00
64a0648ae7 Reorganized graphics and sprites folders (sounds, sprites and models will take some more work)
Updated README.
Began working on gore system.
Removed idle animation on Minigun, that vertex wobble was getting on my nerves.
Another OptiPNG pass.
2018-09-30 22:42:57 +02:00
d763744234 Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
2018-08-13 15:54:45 +02:00
9969aa7b44 Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
73e8e8ada9 Finished biorifle, began work on pulsegun.
Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
2018-05-17 02:17:10 +02:00