Commit graph

  • 90a07ee257 1.3.2 update: Remove third party library I no longer depend on. trunk Marisa the Magician 2025-11-01 13:42:16 +01:00
  • 1583863894 1.3.1 update. compatibility w/ newer versions of source ports. Marisa the Magician 2025-11-01 13:32:57 +01:00
  • efc08c3d16 PNG optimization pass. Marisa the Magician 2023-12-27 13:25:15 +01:00
  • 86e4571f7d Fix UT player swimming physics. Marisa the Magician 2023-12-23 20:57:19 +01:00
  • 7c1cf8bacc Fix multiple return warnings. Marisa the Magician 2023-12-23 20:20:46 +01:00
  • df55aa4cc7 Shader fixes for Delta Touch. Marisa the Magician 2023-11-29 19:36:38 +01:00
  • fd5b31b2b2 Small hotfix Marisa the Magician 2023-09-25 23:03:20 +02:00
  • ac4c53b3ef 1.3 update, cleaning up and GZDoom 4.11 features. Marisa the Magician 2023-08-25 23:45:52 +02:00
  • 66e5a1c74c oxipng pass. Marisa the Magician 2022-12-28 18:15:30 +01:00
  • d2951cfe0d Fix incorrect flak chunk behavior. Marisa the Magician 2022-12-08 14:39:12 +01:00
  • e8b9a55378 4.10 support: - CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version. Marisa the Magician 2022-12-05 15:54:56 +01:00
  • 46d7a67f3b Mark Canvas variables as transient. Marisa the Magician 2022-12-01 15:18:16 +01:00
  • 098bc1613e HUD fixes that I forgot about. Marisa the Magician 2022-12-01 10:33:21 +01:00
  • 9e43bf8b8b Projectile physics hotfix from Demolitionist. Marisa the Magician 2022-11-11 21:07:13 +01:00
  • 602a89cc68 1.2 update w/ GZDoom 4.9 features: - Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics. Marisa the Magician 2022-11-05 23:59:16 +01:00
  • 81ffca403d A typo snuck in. Marisa the Magician 2022-07-16 19:59:25 +02:00
  • 58587fcd4d More ammo led fixes. It's not over yet, though. Marisa the Magician 2022-07-16 12:01:16 +02:00
  • 903bc9a5e4 Fix ammo leds if OOB camera is in liquid terrain. Marisa the Magician 2022-06-19 17:40:10 +02:00
  • c70fa25af7 Simplify halfstretch math. Marisa Kirisame 2021-06-04 00:46:05 +02:00
  • a8e018d507 Adjust "scripted textures" for 4.6 compat. Marisa Kirisame 2021-05-31 10:11:26 +02:00
  • 0a40bd84d0 Terrain defs for BTSX and Eviternity (previously an add-on). Marisa Kirisame 2021-05-18 21:25:25 +02:00
  • 6fc5b96568 Revert "Another hotfix for stuff in gzdoom devbuilds." Marisa Kirisame 2021-05-17 18:55:55 +02:00
  • b6b4524295 Another hotfix for stuff in gzdoom devbuilds. Marisa Kirisame 2021-05-17 16:06:09 +02:00
  • 1555d7f89b More fixes with more hacks. Marisa Kirisame 2021-01-24 16:55:23 +01:00
  • 982bd42f60 NEVERMIND I FIXED IT. Marisa Kirisame 2021-01-24 16:45:05 +01:00
  • 7c43dafd6a NEVERMIND IT'S COMPLETELY FUCKING BROKEN. Marisa Kirisame 2021-01-24 15:32:38 +01:00
  • eaf19d3007 1.1.3 mini-update: - Added hacky ammo displays. - Removed swingers. - Updated patron credits. Marisa Kirisame 2021-01-24 14:32:13 +01:00
  • 475447905f Emergency hotfix. Marisa Kirisame 2020-10-25 09:56:05 +01:00
  • ec833eae54 Cleanup. Marisa Kirisame 2020-07-31 14:59:34 +02:00
  • 530d2ed1ea Hotfix: Crash when enemies are killed without inflictor/source. Marisa Kirisame 2020-07-28 09:30:36 +02:00
  • 32afdb2cee Hotfix: Ice death gibbing caused a crash due to the playerpawn ceasing to exist too early. Updated patrons. Marisa Kirisame 2020-05-06 13:00:33 +02:00
  • 090768e544 1.1.2, minor update (no need to change DR): - Increased ambient light on kinsie's test map. - Bullet trails now cause splashes when crossing 3D water. Marisa Kirisame 2020-01-07 13:59:30 +01:00
  • 94cba843e4 1.1.1 update (to be made stable after GZDoom updates): - Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed. - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu). Marisa Kirisame 2020-01-04 22:30:14 +01:00
  • da8f6fc4b2 Finishing touches for hexen compatibility (1.1 update): - Fully implemented ammo cubes. - Fixed environment map shaders (incorrect texture coords were being used). - HUD support for displaying Hexen keys. - Fixed "has no ammo" messages displaying more often than they should. - Fixed lack of footsteps with UT physics disabled. - Sneaky initial Strife compatibility work: - Impact Hammer will have reduced alert distance. - HUD support for displaying Strife keys. Marisa Kirisame 2019-12-15 14:28:20 +01:00
  • cd0d7d0ec7 Partial Hexen compatibility. Ammo pickups are not yet implemented. Marisa Kirisame 2019-12-13 19:03:01 +01:00
  • 7c0fe5b1b5 I don't know if this is actually needed but just in case it breaks someday. Marisa Kirisame 2019-12-13 19:02:16 +01:00
  • 98b6334800 Simplify title menu stuff. Also simplify doomtest decoration code. Marisa Kirisame 2019-12-07 02:00:40 +01:00
  • 10a505f134 WIP tooltips for options menu, will be added to Doomreal too. Marisa Kirisame 2019-12-05 18:24:10 +01:00
  • 00458b669b 1.0.6 release: - Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently. Marisa Kirisame 2019-12-05 13:34:00 +01:00
  • 052faeb7fe Update patrons again Marisa Kirisame 2019-12-04 00:48:27 +01:00
  • 85494e8449 1.0.5 hotfix 1: - Various fixes for the Combiner Patch. Marisa Kirisame 2019-12-03 18:20:54 +01:00
  • db558f47e8 1.0.5 release. Marisa Kirisame 2019-12-03 13:16:55 +01:00
  • 9b82112ba3 Final changes for 1.0.5: - Solve sprite conflict between DT and Doomreal flak cannons. - Remove Enhanced Shock Rifle spawn for Heretic's Mace. Marisa Kirisame 2019-12-03 13:14:12 +01:00
  • 03413ff385 Update patron list. Marisa Kirisame 2019-11-27 22:16:44 +01:00
  • 6b248cd843 Some work in progress here. - Upstreamed GetClipAmount() from Doomreal, for inter-compatibility. - Fix missing unique pickup messages for clips and single flak shell. - Implement ice death support. - Fix frictionless corpses sliding around. - Add support for a Red Heretic key, should work with any custom maps that use it. - Added anti-bd feature, thanks to Skerion for letting me use this hilarious video. - Fixed missing drown sound for Female skins. - Added missing Redeemer altfire sound. - Fix damage scaling of Biorifle alt. - Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT. - Voodoo dolls can now produce liquid splashes. - Pain and death sounds will always be overriden by drowning when underwater, like in UT. - Add player portraits to each class for the settings menu. Marisa Kirisame 2019-11-27 21:27:34 +01:00
  • 1a05b9b14d 1.0.4: - Adjust AmbientGlow shader to work EXACTLY like in UE1 (don't ask how I figured this out). - Fix Enforcer sometimes reloading when reloading is disabled. - Fix Enforcer pickups having no ambient glow. Marisa Kirisame 2019-10-29 21:25:52 +01:00
  • 1f5778177a 1.0.3 release: - Fix Biorifle and Impact Hammer still being able to fire if player died while charging. - Fix Minigun not shooting bullets immediately on refire. - Fix Minigun playing unwind animation on death. Marisa Kirisame 2019-10-29 13:28:17 +01:00
  • c7d1ee78a2 1.0.2 release: - Fix Minigun altfire not triggering while primary was previously held. - Fix Rocket Launcher fire button handling. You can fire tight wads properly now. - Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended. - Rename some textures to fix a small map conflict. Marisa Kirisame 2019-10-28 14:28:22 +01:00
  • d45dd3f5bb 1.0.1 release: - Prevent the hacky player select See state from being used ingame. - Increase armor bonus amount per pickup to 5, like in Doomreal. - Add BasicArmor amount to HUD, for compatibility in case it's ever used. - Replacements now respect IsFinal. - Fix alignment of custom usable item icons in HUD. - Revert to vanilla physics if player is frozen/totallyfrozen. - Correct water level checks for swimming physics. - Allow crouch-jumping and crouching while swimming. This goes against vanilla behaviour but it would break a lot of maps otherwise. Marisa Kirisame 2019-10-28 10:49:32 +01:00
  • 1dcaef4c9d Merge branch 'devel' Marisa Kirisame 2019-10-21 22:07:35 +02:00
  • b79d29f071 1.0 release. Requires 4.2.3 or higher. - Migrated screen projection code to libeye. - Some pickups emit light, like in Doomreal. - Backported map revealer item from Doomreal. - Brand new Invulnerability and Night Vision powerups. - Add option to allow Shield Belt and armors simultaneously. - Backported armor bonus model from Doomreal. - Added Dual Enforcers icon for HUD. - Changed player class names to their character names, like in Doomreal. - Terrain splashes. - Translocator doesn't telefrag other players in coop. - Reduced view shake from Impact Hammer. - Various other updates and bug fixes. Marisa Kirisame 2019-10-21 21:57:35 +02:00
  • 0ed1e6aa4f Add KEEPDEPLETED flag to armor items, fixes damage leaking when one armor piece is exhausted. Marisa Kirisame 2019-10-16 18:33:09 +02:00
  • da49775e7d Whole set of new features: - Spent mags for Enforcer, Flak Cannon and Pulsegun. - Fixed up bullet casing orientations. - Terrain stuff (WIP). Marisa Kirisame 2019-10-16 18:03:00 +02:00
  • 20666ac1bd Fix crash when Shield Belt is depleted. Marisa Kirisame 2019-10-10 09:26:45 +02:00
  • a13fe014b1 Tweak Translocator modules so monsters lose aggro after it's been damaged. Marisa Kirisame 2019-10-09 12:48:18 +02:00
  • dd7f429335 "Bullet Trail" effect implemented. Mainly for underwater bubbles, but also has the side effect of allowing hitscan weapons to activate shoot-through lines. SIGIL players rejoice. Shock Rifle and Pulsegun beams can also do this now. Depleted armors remove themselves from inventory. Marisa Kirisame 2019-10-09 12:28:56 +02:00
  • 607dbe972f Hotfix to prevent trees and stuff from being knocked around by projectiles. Marisa Kirisame 2019-10-09 00:01:05 +02:00
  • 32df2efc86 Adjust backpack give amounts for all ammo types. Marisa Kirisame 2019-10-03 21:58:37 +02:00
  • 7df890437d Fixed health pickup messages not being localized correctly. Marisa Kirisame 2019-10-03 17:29:34 +02:00
  • 692ba81111 Please for the love of god let this be the last time I have to shove even more safeguards in the FlakAccumulator class. Marisa Kirisame 2019-10-03 01:25:31 +02:00
  • 416b15683e Implement particle mesh effects. Append heal amount to health pickup messages. Marisa Kirisame 2019-10-02 17:37:44 +02:00
  • e0d01f730e Added "<weapon> has no ammo." messages. Marisa Kirisame 2019-09-29 18:19:18 +02:00
  • c5be5ae0c7 Hotfix: Pulsegun clipcount is ignored while firing. Marisa Kirisame 2019-09-28 23:48:57 +02:00
  • 4bbc308eaf Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class. Marisa Kirisame 2019-09-28 21:24:37 +02:00
  • 9e537f6159 Reduce blood effect spam on flak cannon chunks. Marisa Kirisame 2019-09-28 20:56:31 +02:00
  • fb96c7523e Portal awareness adjustments to various vector operations. Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye. Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason. Weapon code cleanup (most noticeable on states). Backported scope shader from Doomreal. Added optional "dummied out" Sniper zoom sounds from a dubious source. Marisa Kirisame 2019-09-28 17:14:55 +02:00
  • cd72ee9688 Small fix: prevent various player animations from ever triggering when dead Marisa Kirisame 2019-09-27 21:08:05 +02:00
  • 00de3f29e1 This should fix all those damn VM aborts when using UT gibbing. Small fixes and adjustments. Marisa Kirisame 2019-09-27 00:42:28 +02:00
  • ab6b3519d1 Hotfix: I keep forgetting that sometimes actors can cease to exist out of the blue. Marisa Kirisame 2019-09-18 16:49:53 +02:00
  • 670bbb37d9 Flak chunk damage accumulator works properly now. Marisa Kirisame 2019-09-12 20:21:14 +02:00
  • 3bf0b8db74 New backpack mesh. Adjusted another pitched sound (rocket fly loop). Marisa Kirisame 2019-09-12 15:00:28 +02:00
  • c0c4023adf Additional 3D floor support code. Added missing boss land grunt from beta files. Correction: A specific death sound for male and female classes is meant to be used for decapitation. Marisa Kirisame 2019-09-11 16:52:02 +02:00
  • 3e5bd63029 Missed a merge conflict Marisa Kirisame 2019-09-11 15:47:51 +02:00
  • 0b4767d7de Merge branch 'experimental' into devel Marisa Kirisame 2019-09-11 15:46:30 +02:00
  • b37c38ce9c Small fixup. Marisa Kirisame 2019-09-11 15:45:06 +02:00
  • d7c7a7fb86
    Merge pull request #6 from OrdinaryMagician/xdevel Marisa Kirisame 2019-09-02 15:21:37 +02:00
  • fdcb9ea10e Bump gzdoom devbuild requirement. Since the dynlight fix is in, this branch can be merged back into devel. Marisa Kirisame 2019-09-02 15:18:03 +02:00
  • cad3f9d1b9 Language adjustments. Separation of See state for playerclasses so player selection doesn't crap out. Marisa Kirisame 2019-09-01 22:09:31 +02:00
  • a3449b5c5b This branch is a staging area for changes that will make it to devel once they are fully implemented. Everything in here is highly unstable and may not work. Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed. The diff is kinda fucky on the font restructure due to flaky rename detection. Marisa Kirisame 2019-08-31 03:09:40 +02:00
  • 0667c4f0ad Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call. Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety. Removed some leftover sounds. Marisa Kirisame 2019-08-19 20:19:26 +02:00
  • f005fa3c14 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call. Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety. Removed some leftover sounds. Marisa Kirisame 2019-08-19 20:19:26 +02:00
  • ada67df8c0 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call. Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety. Removed some leftover sounds. Marisa Kirisame 2019-08-19 20:19:26 +02:00
  • e2e55bf23b Cleanup of unneeded dummy textures Marisa Kirisame 2019-08-15 11:58:17 +02:00
  • 510a05ce36 Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. Marisa Kirisame 2019-08-13 02:49:04 +02:00
  • 7d6d0f06f3 Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. Marisa Kirisame 2019-08-13 02:49:04 +02:00
  • fd95c4e8aa Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. Marisa Kirisame 2019-08-13 02:49:04 +02:00
  • aa9c1c6ab2 Forgot to update the zscript version. Marisa Kirisame 2019-08-12 19:34:57 +02:00
  • 8e5a352a6c Forgot to update the zscript version. Marisa Kirisame 2019-08-12 19:34:32 +02:00
  • 3bcd98636e Update readme with specific port requirement. Marisa Kirisame 2019-08-12 19:33:53 +02:00
  • c594888716 Another pitch thing I missed. Marisa Kirisame 2019-08-12 19:30:55 +02:00
  • fab01f26f1 Merge branch 'devel' Marisa Kirisame 2019-08-12 19:31:56 +02:00
  • 4915d5b4c6 Another pitch thing I missed. Marisa Kirisame 2019-08-12 19:30:55 +02:00
  • 383f555fec Use proper pitch control for some sounds now that it's available. Marisa Kirisame 2019-08-07 18:34:37 +02:00
  • 54464d60c2 Bump version requirement. Marisa Kirisame 2019-08-12 19:28:00 +02:00
  • a8a720ab81 Small fix for translocator modules bouncing on bridge actors. Marisa Kirisame 2019-08-11 17:25:07 +02:00
  • 4f7117ff70 Small fix for translocator modules bouncing on bridge actors. Marisa Kirisame 2019-08-11 17:25:07 +02:00
  • c3f2830c1e Small fix for translocator modules bouncing on bridge actors. Marisa Kirisame 2019-08-11 17:25:07 +02:00
  • 19f9ba107c Oops. Marisa Kirisame 2019-08-08 12:05:36 +02:00
  • fb6eed17d1 Oops. Marisa Kirisame 2019-08-08 12:05:36 +02:00
  • 0fdfbeef7e Oops. Marisa Kirisame 2019-08-08 12:05:36 +02:00