- Changeable player skins.
- Ammo LEDs are now 1:1 with UT by using canvas textures.
- Integrate some add-ons, including reskins.
- Various fixes (some backported from Demolitionist).
- Migrated from libeye to Gutamatics.
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.