b398a27919
Change blue health textures to something prettier.
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Add Heretic compatibility (WIP, needs testing and some tweaks).
2019-01-21 02:12:59 +01:00
fe0d8d4238
Disable view dim while Redeemer shader is active.
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Made Redeemer shader blur radius adapt to screen size.
2018-08-15 22:16:57 +02:00
80ed7e0939
Corrected the spin behavior of the Redeemer Missile's outer reticle.
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Added optional fancy screen shader to Redeemer.
2018-08-14 21:39:13 +02:00
d763744234
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
2018-08-13 15:54:45 +02:00
5248ac8fd6
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
d718eb6a9c
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00