Commit graph

2 commits

Author SHA1 Message Date
2a95da2272 Large versions of biorifle ammo and shock core weren't spawning, fixed this.
Corrected meshes with unordered texture numbers (they were causing issues with a future update to GZDoom's UE1 model reader).
2018-06-16 17:44:13 +02:00
5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00