Commit graph

3 commits

Author SHA1 Message Date
94cba843e4 1.1.1 update (to be made stable after GZDoom updates):
- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed.
 - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
2020-01-04 22:31:56 +01:00
da8f6fc4b2 Finishing touches for hexen compatibility (1.1 update):
- Fully implemented ammo cubes.
 - Fixed environment map shaders (incorrect texture coords were being used).
 - HUD support for displaying Hexen keys.
 - Fixed "has no ammo" messages displaying more often than they should.
 - Fixed lack of footsteps with UT physics disabled.
 - Sneaky initial Strife compatibility work:
   - Impact Hammer will have reduced alert distance.
   - HUD support for displaying Strife keys.
2019-12-15 14:48:57 +01:00
98b6334800 Simplify title menu stuff. Also simplify doomtest decoration code. 2019-12-07 02:00:40 +01:00