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92ae39afba
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Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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2018-05-30 21:31:41 +02:00 |
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f55abc40fb
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Tweaked some drawing behaviors. Added note about HUD customization.
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2018-05-30 19:24:47 +02:00 |
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b1b38561c1
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Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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2018-05-30 17:49:31 +02:00 |
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e6420e16be
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Sniper rifle added, bullet impact mesh added. Only the RL remains.
Headshots added/tweaked, and made compatible with the future announcer add-on.
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2018-05-29 21:14:06 +02:00 |
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1b95d4219b
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Pulsegun now uses meshes for the beam, copying exact UT behavior.
Ammo drop amounts reduced. Added Enforcer to possible Chainsaw spawns.
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2018-05-29 00:58:43 +02:00 |
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4f0cb3e73f
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Minigun implemented. Some minor adjustments to weapon model offsets.
Allow armor/pads to replace shield belt when it's not at max capacity (emulating UT behavior).
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2018-05-28 18:49:00 +02:00 |
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def0e317f3
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Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
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2018-05-28 13:55:05 +02:00 |
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bef29efba3
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Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.
Only 4 weapons remaining...
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2018-05-27 17:13:58 +02:00 |
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7e38cfddd8
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The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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2018-05-23 01:48:29 +02:00 |
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d3da87cefe
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All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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2018-05-21 20:28:17 +02:00 |
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