Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace.
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
Going to focus on the HUD now while at the same time doing the remaining weapons.