b1b38561c1
Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
2018-05-30 17:49:31 +02:00
0a7587a19f
Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged).
2018-05-30 14:21:15 +02:00
a6ccec0997
Began working on Rocket Launcher.
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Corrected some stuff and tweaked models and offsets again.
Added gib impact sounds (Droplets compat).
Made Translocator module throwing work like in UT (same math, even).
Corrected sludge wall sticking, uses projection now rather than a cheap trace.
2018-05-30 01:36:38 +02:00
e6420e16be
Sniper rifle added, bullet impact mesh added. Only the RL remains.
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Headshots added/tweaked, and made compatible with the future announcer add-on.
2018-05-29 21:14:06 +02:00
1b95d4219b
Pulsegun now uses meshes for the beam, copying exact UT behavior.
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Ammo drop amounts reduced. Added Enforcer to possible Chainsaw spawns.
2018-05-29 00:58:43 +02:00
ee827408b1
Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional).
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Tweaked weapon offsets yet again so they look a bit nicer (especially scale-wise).
2018-05-28 20:55:13 +02:00
5b0fbf589d
Removed the UTAmmo class entirely, as it's more trouble than it's worth.
2018-05-24 14:20:57 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
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All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe
All misc items implemented. Enhanced Shock Rifle implemented.
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Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00