Commit graph

300 commits

Author SHA1 Message Date
460e1e8baa Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:33:01 +02:00
a99c5730a6 Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:32:41 +02:00
e49db67d64 Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:15:09 +02:00
6a23dbd7a5 Use proper pitch control for some sounds now that it's available. 2019-08-07 18:34:37 +02:00
62b8975991 Merge branch 'devel' into experimental 2019-08-02 10:02:39 +02:00
d8c98cabbd Merge branch 'devel' 2019-08-02 10:02:03 +02:00
96aac72281 Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.
2019-08-02 09:58:55 +02:00
99edae06b9 Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
Corpse hitboxes and UT gibbing are enabled unconditionally for players.
Added enter/exit sounds for swimming.
2019-07-22 15:21:57 +02:00
1535640c4a Forgot to add keybinds for taunt animations. 2019-07-22 11:39:44 +02:00
96411592b3 Finally add player models (sorta rudimentary but they work).
Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
0eee6d525f Flying without flight cheats has the same physics as swimming.
Handle smooth stepping down.
2019-07-20 16:22:23 +02:00
640231d920 Changed double tap dodge behavior when jumping is disallowed.
Added NOTELEPORT flag to many actors that might need it.
2019-07-20 14:05:59 +02:00
ef3ffcf537 Reflect new coelckers/gzdoom#732 changes 2019-07-07 16:17:26 +02:00
8d3b24452a Updated for changes in 3d floor PR. 2019-07-06 13:45:29 +02:00
e2e9ad3a3e Merge branch 'devel' 2019-05-07 20:02:27 +02:00
bffb685642 Fix scaling of inventory icons in the bar. 2019-05-07 20:01:56 +02:00
cd4c5a42c9 Merge branch 'devel' into experimental 2019-05-03 17:32:46 +02:00
4e1c4f32ee Oh double fuck. 2019-05-03 17:32:26 +02:00
8bf25266bc Oh fuck. 2019-05-03 17:31:21 +02:00
c3c41a509d Merge branch 'devel' 2019-05-03 17:27:25 +02:00
4caa5e097e Option to make Chainsaw use ammo (randomly drops on enemy kill).
Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
2ec60af87c Merge branch 'devel' into experimental 2019-05-01 22:50:30 +02:00
2885540fb1 Merge branch 'devel' 2019-05-01 22:50:15 +02:00
4d90ff2991 Hotfix for voice pack. 2019-05-01 22:49:45 +02:00
c35ca98bec Merge branch 'devel' 2019-05-01 22:39:49 +02:00
7ed6977bf0 Merge branch 'devel' into experimental 2019-05-01 22:34:15 +02:00
6cf482a7e1 Properly reflect version requirement. 2019-05-01 22:33:52 +02:00
76df49e62b Added activatable items for Heretic, along with a full inventory bar.
Support new versions of Kinsie's test map.
Switch to new GetAxes implementation across the board.
Minor fixes here and there.
2019-05-01 22:32:59 +02:00
1ef7c8b82c Bump ZScript version. Here's to hoping the 3D floors PR will be merged by 4.2. 2019-04-29 12:38:54 +02:00
9b1ea9d84e Merge branch 'devel' into experimental 2019-04-28 11:30:59 +02:00
1ed7083113 Bump ZScript version to match the GZDoom version that has all the localization work in it.
Fix missing Boss footstep sound (filename longer than 8 chars, oops).
Began working on the activatables for Heretic.
2019-04-28 11:29:36 +02:00
c36a730d13 Merge branch 'devel' into experimental 2019-04-20 13:26:37 +02:00
8d72c5c78b Made intensity of screen flashes tweakable.
Deprecation cleanup.
2019-04-20 13:25:53 +02:00
11d1f78d3d Merge branch 'devel' into experimental 2019-04-13 19:24:03 +02:00
923970898e Localization work (spanish fully covered for now).
Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
2019-04-13 19:18:07 +02:00
ab5652a9e3 Merge branch 'devel' into experimental 2019-04-07 21:41:21 +02:00
4e2832e8e0 Fixed a small typo in the modeldef entry of the enhanced shock ball shockwave. 2019-04-07 21:39:37 +02:00
cbb498378e Removal of all RNG damage (excluding minigun).
Enhanced Shock Rifle is now actually instakill as it's meant to be.
Enhanced Shock Rifle is disabled by default for deathmatch (toggleable).
Implemented Instagib Deathmatch through flak_instagib cvar.
Fixed a small typo in the modeldef entry of the enhanced shock ball shockwave.
2019-04-07 21:37:24 +02:00
17622ad3c8 Small fixes from devel branch. 2019-02-08 15:18:36 +01:00
4e27e614a7 Backported changes from devel branch. 2019-02-08 14:56:02 +01:00
d69eaa682f Backported changes from experimental branch.
Fixed crash on screen flashes due to misuse of StaticEventHandler.Find instead of EventHandler.Find (oops).
2019-02-08 14:43:39 +01:00
65222b474c Experimental changes for F3DFloor export.
Requires GZDoom PR (coelckers/gzdoom#732).
2019-02-08 14:13:04 +01:00
4580076f83 Fix dead players sliding with UT physics on.
Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:26:09 +01:00
691fb8cee6 Missed change. 2019-02-03 22:25:35 +01:00
c7b21ac0f9 Fix dead players sliding with UT physics on.
Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:20:38 +01:00
4a8b7543e8 Improved responsiveness of Biorifle alt-fire.
Small tweaks to Biorifle glob.
Redude size of ANIMDEFS.
Small corrections to biorifle gel (starts with a 3 second countdown, delay before explosion when on surface should be 3 to 10 tics)
2019-02-02 21:13:54 +01:00
62e2e809ec Small corrections to biorifle gel (starts with a 3 second countdown, delay before explosion when on surface should be 3 to 10 tics) 2019-02-02 21:08:19 +01:00
f506a0b6d4 Improved responsiveness of Biorifle alt-fire.
Small tweaks to Biorifle glob.
Redude size of ANIMDEFS.
2019-02-02 20:40:35 +01:00
c24834d778 Fix long-standing visual bug with pulsegun beam (thanks, RELATIVETOFLOOR flag). 2019-02-02 19:59:20 +01:00
064a6ec632 Fix long-standing visual bug with pulsegun beam (thanks, RELATIVETOFLOOR flag). 2019-02-02 19:57:37 +01:00