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ee0cf53e9b
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Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
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2019-01-24 21:09:17 +01:00 |
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4189150f17
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Assorted changes, including some code cleanup and more accurate UT physics for various projectiles.
I also made the Kinsie's Test Map tweaks toggleable because someone didn't like them.
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2019-01-21 22:57:56 +01:00 |
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e3cf50b32c
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Push ZScript version to 3.8 and adapt accordingly to level global removal.
This isn't guaranteed to be 100% stable at the moment.
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2019-01-20 16:32:26 +01:00 |
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830bcff4a7
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[This update requires a very recent Q/GZDoom build]
Added per-frame update option to Redeemer Readout.
Began work on blood and gore features (mostly functional at the moment).
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2018-11-24 16:46:10 +01:00 |
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64a0648ae7
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Reorganized graphics and sprites folders (sounds, sprites and models will take some more work)
Updated README.
Began working on gore system.
Removed idle animation on Minigun, that vertex wobble was getting on my nerves.
Another OptiPNG pass.
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2018-09-30 22:42:57 +02:00 |
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