6 lines
188 B
GLSL
6 lines
188 B
GLSL
void SetupMaterial( inout Material mat )
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{
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mat.Base = vec4(texture(scrtex,vec2(vTexCoord.s,1.-vTexCoord.t)).rgb,1.);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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mat.Bright = vec4(1.);
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}
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