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armoritems.zsc
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This branch is a staging area for changes that will make it to devel once they are fully implemented.
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2019-08-31 03:12:46 +02:00 |
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biorifle.zsc
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Additional 3D floor support code.
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2019-09-11 16:52:02 +02:00 |
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chainsaw.zsc
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Changed double tap dodge behavior when jumping is disallowed.
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2019-07-20 14:05:59 +02:00 |
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compat.zsc
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This branch is a staging area for changes that will make it to devel once they are fully implemented.
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2019-08-31 03:12:46 +02:00 |
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dt_coordutil.zsc
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Added activatable items for Heretic, along with a full inventory bar.
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2019-05-01 22:32:59 +02:00 |
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dt_matrix.zsc
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Added activatable items for Heretic, along with a full inventory bar.
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2019-05-01 22:32:59 +02:00 |
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dt_quaternion.zsc
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Backported changes from experimental branch.
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2019-02-08 14:43:39 +01:00 |
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eightball.zsc
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New backpack mesh.
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2019-09-12 15:00:28 +02:00 |
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enforcer.zsc
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Merge branch 'experimental' into devel
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2019-09-11 15:46:56 +02:00 |
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flakcannon.zsc
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Hotfix: I keep forgetting that sometimes actors can cease to exist out of the blue.
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2019-09-18 16:49:53 +02:00 |
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healitems.zsc
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Localization work (spanish fully covered for now).
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2019-04-13 19:18:07 +02:00 |
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impacthammer.zsc
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Finally add player models (sorta rudimentary but they work).
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2019-07-22 02:58:48 +02:00 |
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LGPL3.txt
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First public commit.
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2018-05-15 02:22:27 +02:00 |
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minigun.zsc
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Merge branch 'devel' into experimental
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2019-08-02 10:02:39 +02:00 |
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powerups.zsc
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This branch is a staging area for changes that will make it to devel once they are fully implemented.
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2019-08-31 03:12:46 +02:00 |
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pulsegun.zsc
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Merge branch 'experimental' into devel
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2019-09-11 15:46:56 +02:00 |
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ripper.zsc
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This branch is a staging area for changes that will make it to devel once they are fully implemented.
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2019-08-31 03:12:46 +02:00 |
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shockrifle.zsc
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Additional 3D floor support code.
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2019-09-11 16:52:02 +02:00 |
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sniperrifle.zsc
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Merge branch 'devel' into experimental
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2019-05-01 22:34:15 +02:00 |
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translocator.zsc
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Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
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2019-08-19 20:21:09 +02:00 |
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utcommon.zsc
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This should fix all those damn VM aborts when using UT gibbing.
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2019-09-27 00:42:28 +02:00 |
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utgore.zsc
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Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
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2019-08-02 09:58:55 +02:00 |
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uthud.zsc
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This branch is a staging area for changes that will make it to devel once they are fully implemented.
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2019-08-31 03:12:46 +02:00 |
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utmenu.zsc
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Missed a merge conflict
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2019-09-11 15:47:51 +02:00 |
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warheadlauncher.zsc
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This branch is a staging area for changes that will make it to devel once they are fully implemented.
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2019-08-31 03:12:46 +02:00 |