flak_m/modeldef.chainsaw
Marisa Kirisame 72eb6ca8d1 Impact Hammer fully implemented. Began working on Chainsaw.
Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00

105 lines
No EOL
2.1 KiB
Text

Model "UTChainsaw"
{
Path "models"
Model 1 "ChainSawPick_d.3d"
Skin 1 "JChainSawPick1.png"
Offset -1.68 -4 12
Scale -0.168 0.14 0.14
AngleOffset 180
ROTATING
FrameIndex CSWP A 1 0
}
Model "UTChainsaw"
{
Path "models"
Model 1 "ChainSawPick_d.3d"
Skin 1 "JChainSawPick1.png"
Offset -1.68 -4 6
Scale -0.168 0.14 0.14
AngleOffset 180
FrameIndex CSWP B 1 0
}
Model "UTChainsaw"
{
Path "models"
Model 0 "chainsawM_d.3d"
SurfaceSkin 0 0 "Jchainsaw1.png"
SurfaceSkin 0 1 "Jchainsaw2.png"
SurfaceSkin 0 2 "Jchainsaw3.png"
SurfaceSkin 0 3 "Jchainsaw4.png"
Scale 0.2 0.16 0.18
Offset 3.5 -12.8 -7.2
AngleOffset 268
PitchOffset 90
// select
FrameIndex CSWS A 0 2
FrameIndex CSWS B 0 3
FrameIndex CSWS C 0 4
FrameIndex CSWS D 0 5
FrameIndex CSWS E 0 6
FrameIndex CSWS F 0 7
FrameIndex CSWS G 0 8
FrameIndex CSWS H 0 9
FrameIndex CSWS I 0 10
FrameIndex CSWS J 0 11
FrameIndex CSWS K 0 12
FrameIndex CSWS L 0 13
FrameIndex CSWS M 0 14
FrameIndex CSWS N 0 15
FrameIndex CSWS O 0 16
// idle
FrameIndex CSWI A 0 17
FrameIndex CSWI B 0 18
FrameIndex CSWI C 0 19
FrameIndex CSWI D 0 20
FrameIndex CSWI E 0 21
FrameIndex CSWI F 0 22
FrameIndex CSWI G 0 23
FrameIndex CSWI H 0 24
FrameIndex CSWI I 0 25
FrameIndex CSWI J 0 26
// swipe
FrameIndex CSWA A 0 27
FrameIndex CSWA B 0 28
FrameIndex CSWA C 0 29
FrameIndex CSWA D 0 30
FrameIndex CSWA E 0 31
FrameIndex CSWA F 0 32
FrameIndex CSWA G 0 33
FrameIndex CSWA H 0 34
FrameIndex CSWA I 0 35
FrameIndex CSWA J 0 36
FrameIndex CSWA K 0 37
// jab
FrameIndex CSWJ A 0 42
FrameIndex CSWJ B 0 43
FrameIndex CSWJ C 0 44
FrameIndex CSWJ D 0 45
FrameIndex CSWJ E 0 46
FrameIndex CSWJ F 0 47
FrameIndex CSWJ G 0 48
FrameIndex CSWJ H 0 49
FrameIndex CSWJ I 0 50
FrameIndex CSWJ J 0 51
FrameIndex CSWJ K 0 52
FrameIndex CSWJ L 0 53
FrameIndex CSWJ M 0 54
FrameIndex CSWJ N 0 55
FrameIndex CSWJ O 0 56
FrameIndex CSWJ P 0 57
FrameIndex CSWJ Q 0 58
FrameIndex CSWJ R 0 59
FrameIndex CSWJ S 0 60
// down
FrameIndex CSWD A 0 62
FrameIndex CSWD B 0 63
FrameIndex CSWD C 0 64
FrameIndex CSWD D 0 65
FrameIndex CSWD E 0 66
FrameIndex CSWD F 0 67
}