Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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2018-05-27 18:33:18 +02:00
brightmaps All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
graphics Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
maps First public commit. 2018-05-15 02:22:27 +02:00
models Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays. 2018-05-27 17:13:58 +02:00
music First public commit. 2018-05-15 02:22:27 +02:00
shaders/glsl A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sounds Ripper implemented. 2018-05-27 18:33:18 +02:00
sprites Translocator implemented. Tweaked some little things about the HUD, too. 2018-05-27 01:28:35 +02:00
textures All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
zscript Ripper implemented. 2018-05-27 18:33:18 +02:00
animdefs.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
decaldef.txt Ripper implemented. 2018-05-27 18:33:18 +02:00
fontdefs.txt First public commit. 2018-05-15 02:22:27 +02:00
gldefs.txt Ripper implemented. 2018-05-27 18:33:18 +02:00
menudef.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.chainsaw Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
modeldef.eightball The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.enforcer Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays. 2018-05-27 17:13:58 +02:00
modeldef.flak Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays. 2018-05-27 17:13:58 +02:00
modeldef.ges The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.impact Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
modeldef.minigun The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.misc Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays. 2018-05-27 17:13:58 +02:00
modeldef.pulse Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays. 2018-05-27 17:13:58 +02:00
modeldef.rifle The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.ripper Ripper implemented. 2018-05-27 18:33:18 +02:00
modeldef.shock The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.transloc Translocator implemented. Tweaked some little things about the HUD, too. 2018-05-27 01:28:35 +02:00
modeldef.warhead Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
readme.txt Ripper implemented. 2018-05-27 18:33:18 +02:00
sndinfo.txt Ripper implemented. 2018-05-27 18:33:18 +02:00
textcolo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.chainsaw Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
textures.eightball The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.enforcer Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays. 2018-05-27 17:13:58 +02:00
textures.flak Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ges Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.impact Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
textures.minigun The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.misc Revert key changes. Add species, that's the proper fix (why even). 2018-05-26 21:03:23 +02:00
textures.pulse Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ripper Ripper implemented. 2018-05-27 18:33:18 +02:00
textures.shock Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.sniper The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.transloc Translocator implemented. Tweaked some little things about the HUD, too. 2018-05-27 01:28:35 +02:00
textures.warhead First public commit. 2018-05-15 02:22:27 +02:00
zmapinfo.txt Cleaned all models of unreferenced vertices (will clean unused animations eventually). 2018-05-24 21:25:23 +02:00
zscript.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes is turning into an actual
full UT weapon and item mod.

Currently implemented:

 - Flak Cannon (slot 8)
 - ASMD Shock Rifle (slot 4)
 - Redeemer (slot 0)
 - GES Biorifle (slot 3)
 - Pulsegun (slot 5) (with beta animations)
 - Health
  - Big Keg O' Health (soulsphere)
  - Beta Super Health (medkit)
  - Health Pack (stimpak)
  - Health Vial (health bonus)
 - Some configuration options
 - Damage Amplifier (berserk)
 - Keys
 - Backpack
 - Armor
  - Armor Bonus (armor bonus)
  - Thigh Pads (green armor)
  - Body Armor (blue armor)
  - Shield Belt (megasphere)
 - Invisibility (blursphere)
 - Computer Map (computer area map)
 - Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
 - Searchlight (light amplification visor)
 - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
 - UT HUD
 - Impact Hammer (slot 1)
 - Chainsaw (slot 1)
 - Translocator (slot 1)
 - Enforcer (slot 2)
   - Dual Enforcers (slot 2)

In progress:

 - Ripper (slot 6)
 - Minigun (slot 7)
 - Rocket Launcher (slot 9)
 - Sniper Rifle (slot 0)
 - Jump Boots (radsuit, has "iron boots" powerup effect to compensate, will full replace Shielding Suit when implemented)

Things to do eventually:

 - Trim out unused animations.
 - Add some more effects, maybe some nicer recoil on guns too.
 - Unreal 1 weapons?
 - Think of what item(s) the jump boots can replace.