flak_m/zscript
Marisa Kirisame 1b7a288bf5 Fully implemented UT-style player movement (optional).
"Disable boss telefragging" now toggleable.
Menu background now displays whenever the menu is open, rather than just on the title screen. Now it matches the expected UT behaviour.
2018-08-18 15:20:02 +02:00
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armoritems.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
biorifle.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
chainsaw.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
eightball.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
enforcer.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
flakcannon.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
healitems.zsc Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
impacthammer.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
mk_coordutil.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_matrix.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_quaternion.zsc Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control). 2018-08-14 02:57:44 +02:00
powerups.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
pulsegun.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
ripper.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
shockrifle.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
sniperrifle.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
translocator.zsc Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. 2018-06-03 22:42:50 +02:00
utcommon.zsc Fully implemented UT-style player movement (optional). 2018-08-18 15:20:02 +02:00
uthud.zsc Corrected Redeemer HUD behavior (Tint is reduced, HUD doesn't hide when guiding). 2018-08-12 16:45:39 +02:00
warheadlauncher.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00