flak_m/zscript
Marisa Kirisame 3267c89487 Correctly implement some projectile damages. Readjust damages to adapt to this change.
Add 3D explosion blast and knockback functions. Migrate pretty much everything to it.
Add "Classic Enhanced Shock Rifle" option, disables altfire and splash damage on beams.
Screen shakes for explosions now correctly fall off with distance.
Some minor refactoring/fixes.
2018-08-17 20:30:32 +02:00
..
armoritems.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
biorifle.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
chainsaw.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
eightball.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
enforcer.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
flakcannon.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
healitems.zsc Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
impacthammer.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
mk_coordutil.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_matrix.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_quaternion.zsc Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control). 2018-08-14 02:57:44 +02:00
powerups.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
pulsegun.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
ripper.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
shockrifle.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
sniperrifle.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
translocator.zsc Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. 2018-06-03 22:42:50 +02:00
utcommon.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
uthud.zsc Corrected Redeemer HUD behavior (Tint is reduced, HUD doesn't hide when guiding). 2018-08-12 16:45:39 +02:00
warheadlauncher.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00