flak_m/zscript
2019-09-11 15:47:51 +02:00
..
armoritems.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
biorifle.zsc Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
chainsaw.zsc Changed double tap dodge behavior when jumping is disallowed. 2019-07-20 14:05:59 +02:00
compat.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
dt_coordutil.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
dt_matrix.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
dt_quaternion.zsc Backported changes from experimental branch. 2019-02-08 14:43:39 +01:00
eightball.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
enforcer.zsc Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
flakcannon.zsc Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
healitems.zsc Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
impacthammer.zsc Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Merge branch 'devel' into experimental 2019-08-02 10:02:39 +02:00
powerups.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
pulsegun.zsc Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
ripper.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
shockrifle.zsc Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
sniperrifle.zsc Merge branch 'devel' into experimental 2019-05-01 22:34:15 +02:00
translocator.zsc Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call. 2019-08-19 20:21:09 +02:00
utcommon.zsc Small fixup. 2019-09-11 15:45:06 +02:00
utgore.zsc Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled. 2019-08-02 09:58:55 +02:00
uthud.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
utmenu.zsc Missed a merge conflict 2019-09-11 15:47:51 +02:00
warheadlauncher.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00