Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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2018-06-01 12:13:18 +02:00
brightmaps Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
graphics Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
maps Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
models Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
music Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
shaders/glsl A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sounds Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged). 2018-05-30 14:21:15 +02:00
sprites Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
textures Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
zscript Add automap HUD 2018-06-01 12:13:18 +02:00
animdefs.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt Fix Enforcer not being autoselected on pistol start. 2018-06-01 11:40:04 +02:00
decaldef.txt Ripper implemented. 2018-05-27 18:33:18 +02:00
fontdefs.txt First public commit. 2018-05-15 02:22:27 +02:00
gldefs.txt Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
menudef.txt Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
modeldef.chainsaw Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
modeldef.eightball Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
modeldef.enforcer Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
modeldef.flak Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.ges Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.impact Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.minigun Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.misc Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
modeldef.pulse Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.rifle Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
modeldef.ripper Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.shock Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.transloc Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.warhead Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional). 2018-05-28 20:55:13 +02:00
Readme.md QZDoom has my PR merged in, notify about this. 2018-06-01 10:07:04 +02:00
sndinfo.txt Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway). 2018-05-30 17:49:31 +02:00
textcolo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.chainsaw Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
textures.eightball Tweaked some drawing behaviors. Added note about HUD customization. 2018-05-30 19:24:47 +02:00
textures.enforcer Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged). 2018-05-30 14:21:15 +02:00
textures.flak Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ges Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.impact Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
textures.minigun Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
textures.misc Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
textures.pulse Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
textures.ripper Ripper implemented. 2018-05-27 18:33:18 +02:00
textures.shock Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.sniper Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
textures.transloc Translocator implemented. Tweaked some little things about the HUD, too. 2018-05-27 01:28:35 +02:00
textures.warhead First public commit. 2018-05-15 02:22:27 +02:00
zmapinfo.txt Cleaned all models of unreferenced vertices (will clean unused animations eventually). 2018-05-24 21:25:23 +02:00
zscript.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

This mod requires a recent devbuild of QZDoom. You can get them here.

Currently implemented

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with beta animations)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
  • Translocator (slot 1)
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
  • Scaling/Customization options for the HUD

In progress

  • Make biorifle sludge follow ceiling and wall movement (this might be hard)
  • Add some more effects, maybe some nicer recoil on guns too
  • General polishing and bugfixing
  • Trim out unused animations

Known bugs

  • Sometimes the slave enforcer has its psprite "lower" slightly while the main enforcer is reloading. No idea what causes this (Could be bobbing-related)
  • Sludge doesn't react to ceiling and wall movement
  • Pulse gun beams behave oddly when the player is on moving platforms. This might just be a rendering interpolation glitch, as usual