- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed. - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
22 lines
582 B
GLSL
22 lines
582 B
GLSL
// based on https://www.shadertoy.com/view/Ms2SWW
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vec4 ProcessTexel()
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{
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vec2 uv = vTexCoord.st;
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vec2 p = 2.*(uv-.5);
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p.x += sin(timer*.2)*.3;
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p.y += cos(timer*.2)*.3;
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float a = atan(p.y,p.x);
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a += timer*.1;
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float r = length(p);
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vec2 ccoord = fract(vec2(.25/r+.1*timer,a/3.14169265)*4.);
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vec3 col = getTexel(ccoord).rgb;
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a += .125*3.14159265;
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ccoord = fract(vec2(.25/r+.05*timer,a/3.14169265)*4.);
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col += getTexel(ccoord).rgb;
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col *= vec3(.3,.6,1.);
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col += pow(max(0.,1.2-r),1.5);
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col *= vec3(1.,1.2,1.5);
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col = clamp(col,vec3(0.),vec3(1.));
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return vec4(col,1.);
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}
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