flak_m/readme.txt
Marisa Kirisame 5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00

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DOOM TOURNAMENT
What began as a test for importing UT vertex meshes is turning into an actual
full UT weapon and item mod.
Currently implemented:
- Flak Cannon (slot 8)
- ASMD Shock Rifle (slot 4)
- Redeemer (slot 0)
- GES Biorifle (slot 3)
- Pulsegun (slot 5) (with beta animations)
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Some configuration options
- Damage Amplifier (invulnerability sphere)
- Mesh replacements for the keys
In progress:
- Armor system
- Something to replace armor bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Searchlight (light amplification visor)
- Toxin Suit (radsuit)
To be done:
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
- Translocator (slot 1)
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- Ripper (slot 6)
- Minigun (slot 7)
- Rocket Launcher (slot 9)
- Sniper Rifle (slot 0)
- UT HUD
- An alternate invulnerability sphere replacement that actually is invulnerability
- Something to replace berserk (candidates: make it spawn another enforcer, with a small chance of a limited ammo instagib shockrifle instead)
- Something to replace computer map (just a mesh replacement maybe)
- Replace the barrels (there are perfect candidates in Unreal 1)
- ... maybe more