flak_m/textures.misc
Marisa Kirisame 5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00

137 lines
5.1 KiB
Text

Texture "FIZZHP00",256,256
{
Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",64,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",128,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",192,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",0,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",64,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",128,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",192,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",0,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",64,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",128,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",192,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",0,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",64,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",128,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",192,192{Translation "0:255=#[0,0,255]"}
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Texture "FIZZHP01",256,256
{
Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",64,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",128,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",192,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",0,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",64,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",128,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",192,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",0,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",64,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",128,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",192,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",0,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",64,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",128,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",192,192{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP02",256,256
{
Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",64,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",128,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",192,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",0,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",64,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",128,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",192,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",0,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",64,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",128,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",192,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",0,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",64,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",128,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",192,192{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP03",256,256
{
Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",64,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",128,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",192,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",0,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",64,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",128,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",192,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",0,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",64,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",128,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",192,128{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",0,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",64,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",128,192{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",192,192{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP10",128,128
{
Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",64,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",0,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA1",64,64{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP11",128,128
{
Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",64,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",0,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA2",64,64{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP12",128,128
{
Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",64,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",0,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA3",64,64{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP13",128,128
{
Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",64,0{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",0,64{Translation "0:255=#[0,0,255]"}
Patch "LAVA4",64,64{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP20",64,64
{
Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP21",64,64
{
Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP22",64,64
{
Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
}
Texture "FIZZHP23",64,64
{
Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
}
Sprite "HBOXA0",1,1{}
Sprite "HBOXB0",1,1{}
Sprite "HBOXC0",1,1{}
Sprite "VIALA0",1,1{}
Sprite "XANHA0",1,1{}
Sprite "THIGA0",1,1{}
Sprite "UARMA0",1,1{}
Sprite "BELTA0",1,1{}
Sprite "UDAMA0",1,1{}
Sprite "UDAMB0",1,1{}
Sprite "USKLA0",1,1{}
Sprite "USKLB0",1,1{}
Sprite "USKLC0",1,1{}
Sprite "UKEYA0",1,1{}
Sprite "UKEYB0",1,1{}
Sprite "UKEYC0",1,1{}