flak_m/shaders/glsl
Marisa Kirisame 5435f06d4e Backport some changes from development branch:
- Made Kinsie's Test Map changes toggleable (off by default)
 - Corrected physics of various projectiles
 - Replaced textures of health items to something better looking
 - Biosludge now only has a hitbox when stuck to surfaces, to be
   more consistent with vanilla behavior
 - Some code cleanup
2019-01-22 13:38:17 +01:00
..
AmbientGlow.fp A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
AmbientGlow_Brightmapped.fp Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
FizzDistortX.fp Backport some changes from development branch: 2019-01-22 13:38:17 +01:00
FizzDistortXY.fp Backport some changes from development branch: 2019-01-22 13:38:17 +01:00
MeshEnviroMap.fp A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
MeshEnviroMap_AmbientGlow.fp Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
RedeemerView.fp Disable view dim while Redeemer shader is active. 2018-08-15 22:16:57 +02:00