- Made Kinsie's Test Map changes toggleable (off by default) - Corrected physics of various projectiles - Replaced textures of health items to something better looking - Biosludge now only has a hitbox when stuck to surfaces, to be more consistent with vanilla behavior - Some code cleanup |
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| .. | ||
| AmbientGlow.fp | ||
| AmbientGlow_Brightmapped.fp | ||
| FizzDistortX.fp | ||
| FizzDistortXY.fp | ||
| MeshEnviroMap.fp | ||
| MeshEnviroMap_AmbientGlow.fp | ||
| RedeemerView.fp | ||