Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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2018-06-06 00:53:05 +02:00
brightmaps Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
graphics Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
maps Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
models Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
music Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
shaders/glsl A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sounds Rebalanced things across the board, buffing relatively weak weapons. 2018-06-03 16:04:00 +02:00
sprites Added missing alternate explosion sprites for biorifle gel. 2018-06-02 17:45:02 +02:00
textures Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
zscript Missed the Pulsegun on previous fix. 2018-06-06 00:53:05 +02:00
animdefs.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt Rebalanced things across the board, buffing relatively weak weapons. 2018-06-03 16:04:00 +02:00
decaldef.txt Add missing decals for enhanced shock rifle combo. 2018-06-02 16:28:22 +02:00
fontdefs.txt First public commit. 2018-05-15 02:22:27 +02:00
gldefs.txt Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
language.txt Added support for DamNums. 2018-06-01 18:56:41 +02:00
menudef.txt Rebalanced things across the board, buffing relatively weak weapons. 2018-06-03 16:04:00 +02:00
modeldef.chainsaw Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.eightball Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.enforcer Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.flak Fixed a big screwup with the flak chunk modeldef entries. In my defense, MODELDEF ought to be documented better. 2018-06-04 18:02:07 +02:00
modeldef.ges Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.impact Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.minigun Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.misc Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
modeldef.pulse Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.rifle Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.ripper Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.shock Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.transloc Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
modeldef.warhead Greatly simplified MODELDEF blocks. 2018-06-04 10:15:04 +02:00
Readme.md Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. 2018-06-03 22:42:50 +02:00
sndinfo.txt Rebalanced things across the board, buffing relatively weak weapons. 2018-06-03 16:04:00 +02:00
textcolo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.chainsaw Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
textures.eightball Tweaked some drawing behaviors. Added note about HUD customization. 2018-05-30 19:24:47 +02:00
textures.enforcer Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged). 2018-05-30 14:21:15 +02:00
textures.flak Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ges Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.impact Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
textures.minigun Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
textures.misc Moved beta UDamage to an add-on. 2018-06-01 11:30:56 +02:00
textures.pulse Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
textures.ripper Ripper implemented. 2018-05-27 18:33:18 +02:00
textures.shock Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.sniper Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
textures.transloc Translocator implemented. Tweaked some little things about the HUD, too. 2018-05-27 01:28:35 +02:00
textures.warhead First public commit. 2018-05-15 02:22:27 +02:00
zmapinfo.txt Cleaned all models of unreferenced vertices (will clean unused animations eventually). 2018-05-24 21:25:23 +02:00
zscript.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

This mod requires very recent devbuilds of GZDoom or QZDoom. You can get them here.

Currently implemented

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with beta animations)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
  • Translocator (slot 1)
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
  • Scaling/Customization options for the HUD

In progress

  • Make biorifle sludge follow ceiling and wall movement (this might be hard)
  • Add some more effects, maybe some nicer recoil on guns too
  • General polishing and bugfixing
  • Trim out unused animations

Known bugs

  • Sometimes the slave enforcer has its psprite "lower" slightly while the main enforcer is reloading. No idea what causes this (Could be bobbing-related)
  • Sludge doesn't react to ceiling and wall movement
  • Pulse gun beams behave oddly when the player is moving or looking up and down. This might just be a rendering interpolation glitch, as usual
  • Translocator allows telefragging of other players in coop.