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armoritems.zsc
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This branch is a staging area for changes that will make it to devel once they are fully implemented.
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2019-08-31 03:12:46 +02:00 |
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biorifle.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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chainsaw.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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compat.zsc
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This branch is a staging area for changes that will make it to devel once they are fully implemented.
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2019-08-31 03:12:46 +02:00 |
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dt_coordutil.zsc
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Added activatable items for Heretic, along with a full inventory bar.
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2019-05-01 22:32:59 +02:00 |
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dt_matrix.zsc
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Portal awareness adjustments to various vector operations.
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2019-09-28 20:06:51 +02:00 |
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dt_quaternion.zsc
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Backported changes from experimental branch.
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2019-02-08 14:43:39 +01:00 |
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eightball.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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enforcer.zsc
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Portal awareness adjustments to various vector operations.
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2019-09-28 20:06:51 +02:00 |
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flakcannon.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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healitems.zsc
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Fixed health pickup messages not being localized correctly.
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2019-10-03 17:29:34 +02:00 |
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impacthammer.zsc
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Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class.
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2019-09-28 21:24:37 +02:00 |
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LGPL3.txt
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First public commit.
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2018-05-15 02:22:27 +02:00 |
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minigun.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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powerups.zsc
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Portal awareness adjustments to various vector operations.
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2019-09-28 20:06:51 +02:00 |
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pulsegun.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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ripper.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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shockrifle.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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sniperrifle.zsc
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Adjust backpack give amounts for all ammo types.
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2019-10-03 21:58:37 +02:00 |
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translocator.zsc
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Implement particle mesh effects.
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2019-10-02 17:37:44 +02:00 |
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utcommon.zsc
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Hotfix to prevent trees and stuff from being knocked around by projectiles.
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2019-10-09 00:01:05 +02:00 |
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utgore.zsc
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Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
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2019-08-02 09:58:55 +02:00 |
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uthud.zsc
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Portal awareness adjustments to various vector operations.
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2019-09-28 20:06:51 +02:00 |
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utmenu.zsc
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Missed a merge conflict
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2019-09-11 15:47:51 +02:00 |
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warheadlauncher.zsc
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Portal awareness adjustments to various vector operations.
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2019-09-28 20:06:51 +02:00 |