Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
87 lines
No EOL
1.4 KiB
Text
87 lines
No EOL
1.4 KiB
Text
Class UTHealthPack : Health replaces Soulsphere
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{
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Default
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{
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Tag "Big Keg O' Health";
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+COUNTITEM;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.FANCYPICKUPSOUND;
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Inventory.Amount 100;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "You picked up the Big Keg O' Health.";
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Inventory.PickupSound "misc/ut_keg";
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Inventory.RespawnTics 3500;
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Radius 18;
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Height 30;
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}
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States
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{
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Spawn:
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HBOX A -1;
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Stop;
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}
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}
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Class UTHealthBox : Health replaces Medikit
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{
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Default
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{
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Tag "Health Box";
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Inventory.Amount 50;
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Inventory.PickupMessage "You picked up a Health Box.";
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Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
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Inventory.PickupSound "misc/ut_heal";
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Radius 16;
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Height 12;
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}
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States
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{
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Spawn:
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HBOX B -1;
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Stop;
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}
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}
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Class UTMedBox : Health replaces Stimpack
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{
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Default
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{
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Tag "Health Pack";
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Inventory.Amount 20;
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Inventory.PickupMessage "You picked up a Health Pack.";
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Inventory.PickupSound "misc/ut_heal";
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Inventory.RespawnTics 700;
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Radius 12;
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Height 10;
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}
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States
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{
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Spawn:
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HBOX C -1;
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Stop;
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}
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}
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Class UTHealthBonus : Health replaces HealthBonus
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{
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Default
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{
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Tag "Health Vial";
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+COUNTITEM;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.Amount 5;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "You picked up a Health Vial.";
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Inventory.PickupSound "misc/ut_heal";
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RenderStyle "Add";
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Radius 2;
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Height 16;
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}
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States
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{
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Spawn:
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VIAL A -1;
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Stop;
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}
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} |