All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
596 lines
12 KiB
Text
596 lines
12 KiB
Text
HardwareShader Texture "models/Jgreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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}
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Brightmap Texture "FIZZHP00"
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{
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP01"
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{
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP02"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP03"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP10"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP11"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP12"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP13"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP20"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP21"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP22"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP23"
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{
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Map "brightmaps/fullbright.png"
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}
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/*Brightmap Texture "models/jhbox1.png"
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{
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Map "brightmaps/jhbox1.png"
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}*/
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HardwareShader Texture "models/jhbox1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/bossheadT.png"
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{
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Map "brightmaps/bossheadT.png"
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}*/
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HardwareShader Texture "models/bossheadT.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JBRifle2.png"
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{
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Map "brightmaps/JBRifle2.png"
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}*/
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HardwareShader Texture "models/JBRifle2.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/JBRifle21.png"
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{
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Map "brightmaps/JBRifle21.png"
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}
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Brightmap Texture "models/JBRifle22.png"
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{
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Map "brightmaps/JBRifle22.png"
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}
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Brightmap Texture "models/JBRifle23.png"
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{
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Map "brightmaps/JBRifle23.png"
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}
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Brightmap Texture "models/JBRifle24.png"
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{
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Map "brightmaps/JBRifle24.png"
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}
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/*Brightmap Texture "models/JBammo1.png"
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{
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Map "brightmaps/JBammo1.png"
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}*/
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HardwareShader Texture "models/JBammo1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/ASMD_t.png"
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{
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Map "brightmaps/ASMD_t.png"
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}*/
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HardwareShader Texture "models/ASMD_t.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/ASMD_t1.png"
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{
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Map "brightmaps/ASMD_t1.png"
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}
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Brightmap Texture "models/ASMD_t3.png"
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{
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Map "brightmaps/ASMD_t3.png"
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}
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Brightmap Texture "models/ASMD_t4.png"
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{
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Map "brightmaps/ASMD_t4.png"
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}
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/*Brightmap Texture "models/JShockCore.png"
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{
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Map "brightmaps/JShockCore.png"
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}*/
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HardwareShader Texture "models/JShockCore.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/SASMD_t.png"
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{
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Map "brightmaps/ASMD_t.png"
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}*/
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HardwareShader Texture "models/SASMD_t.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/SASMD_t1.png"
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{
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Map "brightmaps/ASMD_t1.png"
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}
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Brightmap Texture "models/SASMD_t3.png"
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{
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Map "brightmaps/ASMD_t3.png"
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}
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Brightmap Texture "models/SASMD_t4.png"
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{
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Map "brightmaps/ASMD_t4.png"
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}
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/*Brightmap Texture "models/JSShockCore.png"
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{
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Map "brightmaps/JShockCore.png"
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}*/
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HardwareShader Texture "models/JSShockCore.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/Jwarhead2.png"
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{
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Map "brightmaps/Jwarhead2.png"
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}
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Brightmap Texture "models/Jwarhead4.png"
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{
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Map "brightmaps/Jwarhead4.png"
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}
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/*Brightmap Texture "models/Jwhpick1.png"
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{
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Map "brightmaps/Jwhpick1.png"
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}*/
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HardwareShader Texture "models/Jwhpick1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JPammo_01.png"
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{
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Map "brightmaps/JPammo_01.png"
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}*/
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HardwareShader Texture "models/JPammo_01.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/JPulseGun_02.png"
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{
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Map "brightmaps/JPulseGun_02.png"
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}
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/*Brightmap Texture "models/JPulsePickup_01.png"
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{
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Map "brightmaps/JPulseGun_02.png"
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}*/
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HardwareShader Texture "models/JPulsePickup_01.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/AmmoLedBase.png"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "models/FlakAmmoLEDBase.png"
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{
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Map "brightmaps/fullbright.png"
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}
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HardwareShader Texture "models/AToxSuit1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/GoldSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/JFA1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JMedBox1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JThighPads_01.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JVial0.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jarmor2.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jflakslugel1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jhboxbeta1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jmissile_01_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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/*Brightmap Texture "models/AUbelt1.png"
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{
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Map "brightmaps/AUbelt1.png"
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}*/
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HardwareShader Texture "models/AUbelt1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/jinvis.png"
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{
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Map "brightmaps/jinvis.png"
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}*/
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HardwareShader Texture "models/jinvis.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/Judamage1.png"
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{
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Map "brightmaps/Judamage1.png"
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}*/
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HardwareShader Texture "models/Judamage1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/Jlboot2.png"
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{
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Map "brightmaps/Jlboot2.png"
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}*/
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HardwareShader Texture "models/Jlboot2.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01b.png"
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{
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Map "brightmaps/JRelicSkull_01b.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01b.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01g.png"
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{
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Map "brightmaps/JRelicSkull_01g.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01g.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01r.png"
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{
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Map "brightmaps/JRelicSkull_01r.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01r.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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HardwareShader Texture "models/BlueSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/RedSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/bpak.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JEClip.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/BladeHopperT.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JM21.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JRocketPack1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JuRocket1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/BulletBoxT.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/RifleR1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JRifle2.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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/*Brightmap Texture "models/JRazorw.png"
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{
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Map "brightmaps/JRazorw.png"
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}*/
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HardwareShader Texture "models/JRazorw.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/JRazor2.png"
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{
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Map "brightmaps/JRazor2.png"
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}
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Brightmap Texture "models/JRazor4.png"
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{
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Map "brightmaps/JRazor4.png"
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}
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Brightmap Texture "models/JRazor5.png"
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{
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Map "brightmaps/JRazor5.png"
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}
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Brightmap Texture "models/RazSkin.png"
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{
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Map "brightmaps/RazSkin.png"
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}
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Brightmap Texture "models/RazTrail.png"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "models/JImpactHammer4.png"
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{
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Map "brightmaps/JImpactHammer4.png"
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}
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Brightmap Texture "models/tloc1.png"
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{
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Map "brightmaps/tloc1.png"
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}
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Brightmap Texture "models/tloc2.png"
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{
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Map "brightmaps/tloc2.png"
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}
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Brightmap Texture "models/Eight_t1.png"
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{
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Map "brightmaps/Eight_t1.png"
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}
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Brightmap Texture "models/Eight_t4.png"
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{
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Map "brightmaps/Eight_t4.png"
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}
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Brightmap Texture "models/miniammoledbase.png"
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{
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Map "brightmaps/fullbright.png"
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}
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HardwareShader Texture "models/tloc1_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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HardwareShader Texture "models/tloc2_.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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HardwareShader Texture "invis00"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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}
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HardwareShader Texture "invis01"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis02"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis03"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis04"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis05"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis06"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis07"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis08"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis09"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis10"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis11"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis12"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis13"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis14"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis15"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis16"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis17"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis18"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis19"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis20"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis21"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis22"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis23"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis24"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis25"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis26"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis27"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis28"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis29"
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|
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Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis30"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis31"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
/*Brightmap Texture "models/JTranslator1.png"
|
|
{
|
|
Map "brightmaps/JTranslator1.png"
|
|
}*/
|
|
HardwareShader Texture "models/JTranslator1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
}
|
|
HardwareShader Texture "models/ShieldSuit.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
}
|
|
/*Brightmap Texture "models/JBigFlash1.png"
|
|
{
|
|
Map "brightmaps/JBigFlash1.png"
|
|
}*/
|
|
HardwareShader Texture "models/JBigFlash1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
}
|
|
PulseLight "UTRedKeyLight"
|
|
{
|
|
Color 1.0 0.0 0.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
PulseLight "UTBlueKeyLight"
|
|
{
|
|
Color 0.0 0.0 1.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
PulseLight "UTGoldKeyLight"
|
|
{
|
|
Color 1.0 0.8 0.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
Object "UTRedSkull"
|
|
{
|
|
Frame "USKL" { light "UTRedKeyLight" }
|
|
}
|
|
Object "UTBlueSkull"
|
|
{
|
|
Frame "USKL" { light "UTBlueKeyLight" }
|
|
}
|
|
Object "UTGoldSkull"
|
|
{
|
|
Frame "USKL" { light "UTGoldKeyLight" }
|
|
}
|
|
Object "UTRedKey"
|
|
{
|
|
Frame "UKEY" { light "UTRedKeyLight" }
|
|
}
|
|
Object "UTBlueKey"
|
|
{
|
|
Frame "UKEY" { light "UTBlueKeyLight" }
|
|
}
|
|
Object "UTGoldKey"
|
|
{
|
|
Frame "UKEY" { light "UTGoldKeyLight" }
|
|
}
|