flak_m/gldefs.txt
Marisa Kirisame 73e8e8ada9 Finished biorifle, began work on pulsegun.
Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
2018-05-17 02:17:10 +02:00

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Text

HardwareShader Texture "models/Jgreen.png"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
Brightmap Texture "models/JBRifle2.png"
{
Map "brightmaps/JBRifle2.png"
}
Brightmap Texture "models/JBRifle21.png"
{
Map "brightmaps/JBRifle21.png"
}
Brightmap Texture "models/JBRifle22.png"
{
Map "brightmaps/JBRifle22.png"
}
Brightmap Texture "models/JBRifle23.png"
{
Map "brightmaps/JBRifle23.png"
}
Brightmap Texture "models/JBRifle24.png"
{
Map "brightmaps/JBRifle24.png"
}
Brightmap Texture "models/JBammo1.png"
{
Map "brightmaps/JBammo1.png"
}
Brightmap Texture "models/ASMD_t.png"
{
Map "brightmaps/ASMD_t.png"
}
Brightmap Texture "models/ASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/ASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/ASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
Brightmap Texture "models/JShockCore.png"
{
Map "brightmaps/JShockCore.png"
}
Brightmap Texture "models/Jwarhead2.png"
{
Map "brightmaps/Jwarhead2.png"
}
Brightmap Texture "models/Jwarhead4.png"
{
Map "brightmaps/Jwarhead4.png"
}
Brightmap Texture "models/Jwhpick1.png"
{
Map "brightmaps/Jwhpick1.png"
}
Brightmap Texture "models/JPammo_01.png"
{
Map "brightmaps/JPammo_01.png"
}
Brightmap Texture "models/JPulseGun_02.png"
{
Map "brightmaps/JPulseGun_02.png"
}
Brightmap Texture "models/JPulsePickup_01.png"
{
Map "brightmaps/JPulseGun_02.png"
}
Brightmap Texture "models/AmmoLedBase.png"
{
Map "brightmaps/AmmoLedBase.png"
}
Brightmap Texture "models/FlakAmmoLEDBase.png"
{
Map "brightmaps/FlakAmmoLEDBase.png"
}