Added some extra particle effects just for kicks. Made various actors freeze-aware. Tweaked a couple things here and there.
1657 lines
29 KiB
Text
1657 lines
29 KiB
Text
//=============================================================================
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// GES BIORIFLE
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//=============================================================================
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Model "BioAmmo"
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{
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Path "models"
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Model 0 "BioAmmoM_d.3d"
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Skin 0 "Jbammo1.png"
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Scale -0.08 0.08 0.08
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ZOffset 4
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FrameIndex BIOA A 0 0
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}
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Model "BioGel"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.08 0.08 0.08
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RollOffset 90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioSplash"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.08 0.08 0.08
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RollOffset 90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioGlob"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.08 0.08 0.08
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RollOffset 90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioRifle"
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{
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Path "models"
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Model 1 "BRifle2Pick_d.3d"
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Skin 1 "JBRifle2.png"
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Scale -0.1 0.1 0.1
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PitchOffset 90
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ZOffset 12
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ROTATING
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FrameIndex BIOP A 1 0
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}
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Model "BioRifle"
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{
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Path "models"
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Model 1 "BRifle2Pick_d.3d"
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Skin 1 "JBRifle2.png"
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Scale -0.1 0.1 0.1
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PitchOffset 90
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ZOffset 12
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FrameIndex BIOP B 1 0
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}
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Model "BioRifle"
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{
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Path "models"
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Model 0 "BRifle2_d.3d"
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SurfaceSkin 0 0 "JBRifle21.png"
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SurfaceSkin 0 1 "JBRifle22.png"
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SurfaceSkin 0 2 "JBRifle23.png"
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SurfaceSkin 0 3 "JBRifle24.png"
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RollOffset -8.4375
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PitchOffset 94.21875
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Scale 0.125 0.06 0.125
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Offset 9.8 -17.6 -10.4
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INTERPOLATEDOUBLEDFRAMES
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// select
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FrameIndex BIOS A 0 0
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FrameIndex BIOS B 0 1
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FrameIndex BIOS C 0 2
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FrameIndex BIOS D 0 3
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FrameIndex BIOS E 0 4
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FrameIndex BIOS F 0 5
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FrameIndex BIOS G 0 6
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FrameIndex BIOS H 0 7
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FrameIndex BIOS I 0 8
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FrameIndex BIOS J 0 9
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FrameIndex BIOS K 0 10
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FrameIndex BIOS L 0 11
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FrameIndex BIOS M 0 12
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FrameIndex BIOS N 0 13
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FrameIndex BIOS O 0 14
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FrameIndex BIOS P 0 15
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FrameIndex BIOS Q 0 16
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FrameIndex BIOS R 0 17
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FrameIndex BIOS S 0 18
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FrameIndex BIOS T 0 19
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FrameIndex BIOS U 0 20
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FrameIndex BIOS V 0 21
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// idle
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FrameIndex BIOI A 0 22
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// charging
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FrameIndex BIOC A 0 41
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FrameIndex BIOC B 0 42
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FrameIndex BIOC C 0 43
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FrameIndex BIOC D 0 44
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FrameIndex BIOC E 0 45
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FrameIndex BIOC F 0 46
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FrameIndex BIOC G 0 47
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FrameIndex BIOC H 0 48
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FrameIndex BIOC I 0 49
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FrameIndex BIOC J 0 50
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FrameIndex BIOC K 0 51
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FrameIndex BIOC L 0 52
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FrameIndex BIOC M 0 53
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FrameIndex BIOC N 0 54
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FrameIndex BIOC O 0 55
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FrameIndex BIOC P 0 56
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FrameIndex BIOC Q 0 57
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FrameIndex BIOC R 0 58
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FrameIndex BIOC S 0 59
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FrameIndex BIOC T 0 60
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FrameIndex BIOC U 0 61
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FrameIndex BIOC V 0 62
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FrameIndex BIOC W 0 63
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FrameIndex BIOC X 0 64
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FrameIndex BIOC Y 0 65
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FrameIndex BIOC Z 0 66
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FrameIndex BIC2 A 0 67
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FrameIndex BIC2 B 0 68
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FrameIndex BIC2 C 0 69
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FrameIndex BIC2 D 0 70
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FrameIndex BIC2 E 0 71
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// full
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FrameIndex BIOM A 0 70
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// empty
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FrameIndex BIOE A 0 71
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// fire
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FrameIndex BIOF A 0 72
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FrameIndex BIOF B 0 73
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FrameIndex BIOF C 0 74
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FrameIndex BIOF D 0 75
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FrameIndex BIOF E 0 76
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FrameIndex BIOF F 0 77
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FrameIndex BIOF G 0 78
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FrameIndex BIOF H 0 79
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FrameIndex BIOF I 0 80
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// deselect
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FrameIndex BIOD A 0 80
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FrameIndex BIOD B 0 81
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FrameIndex BIOD C 0 82
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FrameIndex BIOD D 0 83
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FrameIndex BIOD E 0 84
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FrameIndex BIOD F 0 85
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FrameIndex BIOD G 0 86
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FrameIndex BIOD H 0 87
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FrameIndex BIOD I 0 88
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FrameIndex BIOD J 0 89
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}
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//=============================================================================
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// SHOCK RIFLE
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//=============================================================================
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Model "ShockAmmo"
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{
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Path "models"
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Model 0 "ShockCoreM_d.3d"
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Skin 0 "JShockCore.png"
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PitchOffset 90
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Scale -0.11 0.11 0.11
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ZOffset 12
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FrameIndex SHOA A 0 0
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}
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Model "ShockRifleWave"
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{
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Path "models"
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Model 0 "shockrwm_d.3d"
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Skin 0 "shocktt1.png"
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FrameIndex SWAV A 0 0
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FrameIndex SWAV B 0 1
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}
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Model "ShockBeamRing"
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{
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Path "models"
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Model 0 "utringex_d.3d"
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Skin 0 "asaring.png"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Scale 1.2 1.0 1.2
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FrameIndex SRNG A 0 0
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FrameIndex SRNG B 0 1
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FrameIndex SRNG C 0 2
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FrameIndex SRNG D 0 3
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FrameIndex SRNG E 0 4
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FrameIndex SRNG F 0 5
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FrameIndex SRNG G 0 6
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FrameIndex SRNG H 0 7
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FrameIndex SRNG I 0 8
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}
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Model "ShockBlastRing"
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{
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Path "models"
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Model 0 "utringex_d.3d"
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Skin 0 "ppurplering.png"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Scale 1.2 1.0 1.2
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FrameIndex SRNG A 0 0
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FrameIndex SRNG B 0 1
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FrameIndex SRNG C 0 2
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FrameIndex SRNG D 0 3
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FrameIndex SRNG E 0 4
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FrameIndex SRNG F 0 5
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FrameIndex SRNG G 0 6
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FrameIndex SRNG H 0 7
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FrameIndex SRNG I 0 8
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}
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Model "ShockRifle"
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{
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Path "models"
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Model 1 "asmd2pick_d.3d"
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Skin 1 "asmd_t.png"
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AngleOffset 270
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PitchOffset 90
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Scale -0.14 0.18 0.14
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ZOffset 12
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ROTATING
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FrameIndex ASMP A 1 0
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}
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Model "ShockRifle"
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{
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Path "models"
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Model 1 "asmd2pick_d.3d"
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Skin 1 "asmd_t.png"
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AngleOffset 270
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PitchOffset 90
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Scale -0.14 0.18 0.14
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ZOffset 12
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FrameIndex ASMP B 1 0
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}
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Model "ShockRifle"
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{
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Path "models"
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Model 0 "asmd2m_d.3d"
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SurfaceSkin 0 0 "asmd_t1.png"
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SurfaceSkin 0 1 "asmd_t2.png"
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SurfaceSkin 0 2 "asmd_t3.png"
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SurfaceSkin 0 3 "asmd_t3.png"
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SurfaceSkin 0 4 "asmd_t4.png"
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PitchOffset 90
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Scale 0.15 0.12 0.15
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Offset 4.9 -16.6 -7.1
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// select
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FrameIndex ASMS A 0 0
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FrameIndex ASMS B 0 1
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FrameIndex ASMS C 0 2
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FrameIndex ASMS D 0 3
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FrameIndex ASMS E 0 4
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|
FrameIndex ASMS F 0 5
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FrameIndex ASMS G 0 6
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|
FrameIndex ASMS H 0 7
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FrameIndex ASMS I 0 8
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FrameIndex ASMS J 0 9
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FrameIndex ASMS K 0 10
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FrameIndex ASMS L 0 11
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FrameIndex ASMS M 0 12
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FrameIndex ASMS N 0 13
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FrameIndex ASMS O 0 14
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// idle
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FrameIndex ASMI A 0 15
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// deselect
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FrameIndex ASMD A 0 17
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FrameIndex ASMD B 0 18
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FrameIndex ASMD C 0 19
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|
FrameIndex ASMD D 0 20
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FrameIndex ASMD E 0 21
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FrameIndex ASMD F 0 22
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FrameIndex ASMD G 0 23
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// fire
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FrameIndex ASMF A 0 30
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FrameIndex ASMF B 0 31
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FrameIndex ASMF C 0 32
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FrameIndex ASMF D 0 33
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|
FrameIndex ASMF E 0 34
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|
FrameIndex ASMF F 0 35
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|
FrameIndex ASMF G 0 36
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|
FrameIndex ASMF H 0 37
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|
FrameIndex ASMF I 0 38
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|
FrameIndex ASMF J 0 39
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|
// altfire
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|
FrameIndex ASMA A 0 40
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|
FrameIndex ASMA B 0 41
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|
FrameIndex ASMA C 0 42
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|
FrameIndex ASMA D 0 43
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FrameIndex ASMA E 0 44
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|
FrameIndex ASMA F 0 45
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|
FrameIndex ASMA G 0 46
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|
FrameIndex ASMA H 0 47
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|
FrameIndex ASMA I 0 48
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|
FrameIndex ASMA J 0 49
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|
}
|
|
|
|
//=============================================================================
|
|
// PULSE GUN
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|
//=============================================================================
|
|
|
|
Model "PulseAmmo"
|
|
{
|
|
Path "models"
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|
Model 0 "PAmmo_d.3d"
|
|
Skin 0 "JPammo_01.png"
|
|
Scale -0.08 0.06 0.06
|
|
PitchOffset 90
|
|
ZOffset 6
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|
|
|
FrameIndex PAMO A 0 0
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|
}
|
|
|
|
Model "PulseGun"
|
|
{
|
|
Path "models"
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|
Model 1 "PulsePickup_d.3d"
|
|
Skin 1 "JPulsePickup_01.png"
|
|
AngleOffset 270
|
|
PitchOffset 90
|
|
Scale -0.16 0.2 0.16
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|
ZOffset 12
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|
ROTATING
|
|
|
|
FrameIndex PGNP A 1 0
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|
}
|
|
Model "PulseGun"
|
|
{
|
|
Path "models"
|
|
Model 1 "PulsePickup_d.3d"
|
|
Skin 1 "JPulsePickup_01.png"
|
|
AngleOffset 270
|
|
PitchOffset 90
|
|
Scale -0.16 0.2 0.16
|
|
ZOffset 12
|
|
|
|
FrameIndex PGNP B 1 0
|
|
}
|
|
|
|
Model "PulseGun"
|
|
{
|
|
Path "models"
|
|
Model 2 "Flat_d.3d"
|
|
Skin 2 "MuzzyPulse.png"
|
|
PitchOffset 90
|
|
Scale 0.08 0.08 0.08
|
|
Offset 8.5 -20.0 -4.5
|
|
|
|
FrameIndex PMUZ A 0 0
|
|
}
|
|
|
|
Model "PulseGun"
|
|
{
|
|
Path "models"
|
|
Model 0 "PulseGunR_d.3d"
|
|
SurfaceSkin 0 0 "AmmoLedBase.png"
|
|
SurfaceSkin 0 1 "JPulseGun_02.png"
|
|
SurfaceSkin 0 2 "JPulseGun_03.png"
|
|
PitchOffset 90
|
|
Scale 0.26 0.13 0.26
|
|
Offset 0.0 -10.5 -8.0
|
|
|
|
// Select
|
|
FrameIndex PGNS A 0 2
|
|
FrameIndex PGNS B 0 3
|
|
FrameIndex PGNS C 0 4
|
|
FrameIndex PGNS D 0 5
|
|
FrameIndex PGNS E 0 6
|
|
FrameIndex PGNS F 0 7
|
|
FrameIndex PGNS G 0 8
|
|
FrameIndex PGNS H 0 9
|
|
FrameIndex PGNS I 0 10
|
|
FrameIndex PGNS J 0 11
|
|
FrameIndex PGNS K 0 12
|
|
FrameIndex PGNS L 0 13
|
|
FrameIndex PGNS M 0 14
|
|
FrameIndex PGNS N 0 15
|
|
FrameIndex PGNS O 0 16
|
|
FrameIndex PGNS P 0 17
|
|
FrameIndex PGNS Q 0 18
|
|
FrameIndex PGNS R 0 19
|
|
FrameIndex PGNS S 0 20
|
|
FrameIndex PGNS T 0 21
|
|
FrameIndex PGNS U 0 22
|
|
FrameIndex PGNS V 0 23
|
|
FrameIndex PGNS W 0 24
|
|
// Cooldown
|
|
FrameIndex PGNC A 0 40
|
|
FrameIndex PGNC B 0 41
|
|
FrameIndex PGNC C 0 42
|
|
FrameIndex PGNC D 0 43
|
|
FrameIndex PGNC E 0 44
|
|
FrameIndex PGNC F 0 45
|
|
FrameIndex PGNC G 0 46
|
|
FrameIndex PGNC H 0 47
|
|
FrameIndex PGNC I 0 48
|
|
FrameIndex PGNC J 0 49
|
|
FrameIndex PGNC K 0 50
|
|
FrameIndex PGNC L 0 51
|
|
FrameIndex PGNC M 0 52
|
|
FrameIndex PGNC N 0 53
|
|
FrameIndex PGNC O 0 54
|
|
FrameIndex PGNC P 0 55
|
|
FrameIndex PGNC Q 0 56
|
|
FrameIndex PGNC R 0 57
|
|
FrameIndex PGNC S 0 58
|
|
FrameIndex PGNC T 0 59
|
|
FrameIndex PGNC U 0 60
|
|
FrameIndex PGNC V 0 61
|
|
FrameIndex PGNC W 0 62
|
|
FrameIndex PGNC X 0 63
|
|
FrameIndex PGNC Y 0 64
|
|
// Reload
|
|
FrameIndex PGNR A 0 65
|
|
FrameIndex PGNR B 0 66
|
|
FrameIndex PGNR C 0 67
|
|
FrameIndex PGNR D 0 68
|
|
FrameIndex PGNR E 0 69
|
|
FrameIndex PGNR F 0 70
|
|
FrameIndex PGNR G 0 71
|
|
FrameIndex PGNR H 0 72
|
|
FrameIndex PGNR I 0 73
|
|
FrameIndex PGNR J 0 74
|
|
FrameIndex PGNR K 0 75
|
|
FrameIndex PGNR L 0 76
|
|
FrameIndex PGNR M 0 77
|
|
FrameIndex PGNR N 0 78
|
|
FrameIndex PGNR O 0 79
|
|
FrameIndex PGNR P 0 80
|
|
FrameIndex PGNR Q 0 81
|
|
FrameIndex PGNR R 0 82
|
|
FrameIndex PGNR S 0 83
|
|
FrameIndex PGNR T 0 84
|
|
FrameIndex PGNR U 0 85
|
|
FrameIndex PGNR V 0 86
|
|
FrameIndex PGNR W 0 87
|
|
FrameIndex PGNR X 0 88
|
|
FrameIndex PGNR Y 0 89
|
|
FrameIndex PGNR Z 0 90
|
|
FrameIndex PGR2 A 0 91
|
|
FrameIndex PGR2 B 0 92
|
|
FrameIndex PGR2 C 0 93
|
|
FrameIndex PGR2 D 0 94
|
|
FrameIndex PGR2 E 0 95
|
|
FrameIndex PGR2 F 0 96
|
|
FrameIndex PGR2 G 0 97
|
|
FrameIndex PGR2 H 0 98
|
|
FrameIndex PGR2 I 0 99
|
|
FrameIndex PGR2 J 0 100
|
|
FrameIndex PGR2 K 0 101
|
|
FrameIndex PGR2 L 0 102
|
|
FrameIndex PGR2 M 0 103
|
|
FrameIndex PGR2 N 0 104
|
|
FrameIndex PGR2 O 0 105
|
|
FrameIndex PGR2 P 0 106
|
|
FrameIndex PGR2 Q 0 107
|
|
FrameIndex PGR2 R 0 108
|
|
FrameIndex PGR2 S 0 109
|
|
FrameIndex PGR2 T 0 110
|
|
FrameIndex PGR2 U 0 111
|
|
FrameIndex PGR2 V 0 112
|
|
FrameIndex PGR2 W 0 113
|
|
FrameIndex PGR2 X 0 114
|
|
// Bolt Start
|
|
FrameIndex PGBS A 0 115
|
|
FrameIndex PGBS B 0 116
|
|
FrameIndex PGBS C 0 117
|
|
FrameIndex PGBS D 0 118
|
|
FrameIndex PGBS E 0 119
|
|
// Bolt Loop
|
|
FrameIndex PGBL A 0 120
|
|
FrameIndex PGBL B 0 121
|
|
FrameIndex PGBL C 0 122
|
|
FrameIndex PGBL D 0 123
|
|
FrameIndex PGBL E 0 124
|
|
FrameIndex PGBL F 0 125
|
|
FrameIndex PGBL G 0 126
|
|
FrameIndex PGBL H 0 127
|
|
FrameIndex PGBL I 0 128
|
|
FrameIndex PGBL J 0 129
|
|
// Bolt End
|
|
FrameIndex PGBE A 0 130
|
|
FrameIndex PGBE B 0 131
|
|
FrameIndex PGBE C 0 132
|
|
FrameIndex PGBE D 0 133
|
|
FrameIndex PGBE E 0 134
|
|
// Idle
|
|
FrameIndex PGNI A 0 135
|
|
FrameIndex PGNI B 0 138
|
|
FrameIndex PGNI C 0 141
|
|
FrameIndex PGNI D 0 144
|
|
FrameIndex PGNI E 0 147
|
|
FrameIndex PGNI F 0 150
|
|
FrameIndex PGNI G 0 153
|
|
FrameIndex PGNI H 0 156
|
|
FrameIndex PGNI I 0 159
|
|
FrameIndex PGNI J 0 162
|
|
FrameIndex PGNI K 0 165
|
|
FrameIndex PGNI L 0 168
|
|
FrameIndex PGNI M 0 171
|
|
FrameIndex PGNI N 0 174
|
|
FrameIndex PGNI O 0 177
|
|
FrameIndex PGNI P 0 180
|
|
FrameIndex PGNI Q 0 183
|
|
FrameIndex PGNI R 0 186
|
|
FrameIndex PGNI S 0 189
|
|
FrameIndex PGNI T 0 192
|
|
FrameIndex PGNI U 0 195
|
|
FrameIndex PGNI V 0 198
|
|
FrameIndex PGNI W 0 201
|
|
FrameIndex PGNI X 0 204
|
|
FrameIndex PGNI Y 0 207
|
|
FrameIndex PGNI Z 0 210
|
|
// Fire Loop
|
|
FrameIndex PGNF A 0 215
|
|
FrameIndex PGNF B 0 216
|
|
FrameIndex PGNF C 0 217
|
|
FrameIndex PGNF D 0 218
|
|
FrameIndex PGNF E 0 219
|
|
FrameIndex PGNF F 0 220
|
|
FrameIndex PGNF G 0 221
|
|
FrameIndex PGNF H 0 222
|
|
FrameIndex PGNF I 0 223
|
|
FrameIndex PGNF J 0 224
|
|
FrameIndex PGNF K 0 225
|
|
FrameIndex PGNF L 0 226
|
|
FrameIndex PGNF M 0 227
|
|
FrameIndex PGNF N 0 228
|
|
FrameIndex PGNF O 0 229
|
|
FrameIndex PGNF P 0 230
|
|
FrameIndex PGNF Q 0 231
|
|
FrameIndex PGNF R 0 232
|
|
FrameIndex PGNF S 0 233
|
|
FrameIndex PGNF T 0 234
|
|
FrameIndex PGNF U 0 235
|
|
FrameIndex PGNF V 0 236
|
|
FrameIndex PGNF W 0 237
|
|
FrameIndex PGNF X 0 238
|
|
FrameIndex PGNF Y 0 239
|
|
FrameIndex PGNF Z 0 240
|
|
FrameIndex PGF2 A 0 241
|
|
FrameIndex PGF2 B 0 242
|
|
FrameIndex PGF2 C 0 243
|
|
FrameIndex PGF2 D 0 244
|
|
FrameIndex PGF2 E 0 245
|
|
FrameIndex PGF2 F 0 246
|
|
FrameIndex PGF2 G 0 247
|
|
FrameIndex PGF2 H 0 248
|
|
FrameIndex PGF2 I 0 249
|
|
FrameIndex PGF2 J 0 250
|
|
FrameIndex PGF2 K 0 251
|
|
FrameIndex PGF2 L 0 252
|
|
FrameIndex PGF2 M 0 253
|
|
FrameIndex PGF2 N 0 254
|
|
}
|
|
|
|
//=============================================================================
|
|
// FLAK CANNON
|
|
//=============================================================================
|
|
|
|
Model "FlakAmmo"
|
|
{
|
|
Path "models"
|
|
Model 0 "flakammom_d.3d"
|
|
Skin 0 "jfa1.png"
|
|
PitchOffset 90
|
|
Scale 0.1 0.1 0.1
|
|
ZOffset 4
|
|
|
|
FrameIndex FAMO A 0 0
|
|
}
|
|
|
|
Model "FlakAmmo2"
|
|
{
|
|
Path "models"
|
|
Model 0 "flakslugm_d.3d"
|
|
Skin 0 "jflakslugel1.png"
|
|
PitchOffset 90
|
|
Scale 0.04 0.04 0.04
|
|
ZOffset 2
|
|
|
|
FrameIndex FSLG A 0 0
|
|
}
|
|
|
|
Model "FlakSlug"
|
|
{
|
|
Path "models"
|
|
Model 0 "flakslugm_d.3d"
|
|
Skin 0 "jflakslugel1.png"
|
|
RollOffset 90
|
|
Scale 0.04 0.04 0.04
|
|
PITCHFROMMOMENTUM
|
|
|
|
FrameIndex FSLG A 0 0
|
|
}
|
|
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a00.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 A 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a01.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 B 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a02.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 C 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a03.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 D 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a04.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 E 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a05.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 F 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a06.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 G 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a07.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 H 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a08.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 I 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a09.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 J 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a10.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 K 0 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 0 "chunkm_d.3d"
|
|
Skin 0 "chunk_a11.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH1 L 0 0
|
|
}
|
|
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a00.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 A 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a01.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 B 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a02.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 C 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a03.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 D 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a04.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 E 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a05.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 F 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a06.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 G 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a07.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 H 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a08.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 I 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a09.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 J 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a10.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 K 1 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 1 "chunk2m_d.3d"
|
|
Skin 1 "chunk_a11.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH2 L 1 0
|
|
}
|
|
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a00.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 A 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a01.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 B 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a02.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 C 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a03.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 D 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a04.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 E 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a05.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 F 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a06.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 G 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a07.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 H 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a08.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 I 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a09.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 J 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a10.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 K 2 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 2 "chunk3m_d.3d"
|
|
Skin 2 "chunk_a11.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH3 L 2 0
|
|
}
|
|
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a00.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 A 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a01.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 B 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a02.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 C 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a03.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 D 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a04.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 E 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a05.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 F 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a06.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 G 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a07.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 H 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a08.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 I 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a09.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 J 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a10.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 K 3 0
|
|
}
|
|
Model "FlakChunk"
|
|
{
|
|
Path "models"
|
|
Model 3 "chunk4m_d.3d"
|
|
Skin 3 "chunk_a11.png"
|
|
Scale 0.06 0.06 0.06
|
|
ZOffset 2
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex FCH4 L 3 0
|
|
}
|
|
|
|
Model "FlakCannon"
|
|
{
|
|
Path "models"
|
|
Model 1 "flak2pick_d.3d"
|
|
Skin 1 "flak_t.png"
|
|
AngleOffset 90
|
|
PitchOffset 90
|
|
Scale 0.14 0.18 0.14
|
|
Offset 0 -18.9 0
|
|
ZOffset 12
|
|
ROTATING
|
|
|
|
FrameIndex FPCK A 1 0
|
|
}
|
|
Model "FlakCannon"
|
|
{
|
|
Path "models"
|
|
Model 1 "flak2pick_d.3d"
|
|
Skin 1 "flak_t.png"
|
|
AngleOffset 90
|
|
PitchOffset 90
|
|
Scale 0.14 0.18 0.14
|
|
Offset 0 -18.9 0
|
|
ZOffset 12
|
|
|
|
FrameIndex FPCK B 1 0
|
|
}
|
|
|
|
Model "FlakCannon"
|
|
{
|
|
Path "models"
|
|
Model 2 "Flat_d.3d"
|
|
Skin 2 "Flakmuz.png"
|
|
PitchOffset 90
|
|
Scale 0.08 0.08 0.08
|
|
Offset 4.0 -20.0 -7.5
|
|
|
|
FrameIndex FMUZ A 0 0
|
|
}
|
|
|
|
Model "FlakCannon"
|
|
{
|
|
Path "models"
|
|
Model 0 "flakm_d.3d"
|
|
SurfaceSkin 0 0 "flak_t1.png"
|
|
SurfaceSkin 0 1 "flak_t2.png"
|
|
SurfaceSkin 0 2 "flak_t3.png"
|
|
SurfaceSkin 0 3 "flak_t4.png"
|
|
SurfaceSkin 0 4 "flakammoledbase.png"
|
|
AngleOffset 180
|
|
PitchOffset 90
|
|
Scale 0.2 0.1 0.2
|
|
Offset 5.6 -7.6 -10.4
|
|
|
|
// select
|
|
FrameIndex FLKS A 0 0
|
|
FrameIndex FLKS B 0 1
|
|
FrameIndex FLKS C 0 2
|
|
FrameIndex FLKS D 0 3
|
|
FrameIndex FLKS E 0 4
|
|
FrameIndex FLKS F 0 5
|
|
FrameIndex FLKS G 0 6
|
|
FrameIndex FLKS H 0 7
|
|
FrameIndex FLKS I 0 8
|
|
FrameIndex FLKS J 0 9
|
|
FrameIndex FLKS K 0 10
|
|
FrameIndex FLKS L 0 11
|
|
FrameIndex FLKS M 0 12
|
|
FrameIndex FLKS N 0 13
|
|
FrameIndex FLKS O 0 14
|
|
FrameIndex FLKS P 0 15
|
|
FrameIndex FLKS Q 0 16
|
|
FrameIndex FLKS R 0 17
|
|
FrameIndex FLKS S 0 18
|
|
FrameIndex FLKS T 0 19
|
|
FrameIndex FLKS U 0 20
|
|
FrameIndex FLKS V 0 21
|
|
FrameIndex FLKS W 0 22
|
|
FrameIndex FLKS X 0 23
|
|
FrameIndex FLKS Y 0 24
|
|
FrameIndex FLKS Z 0 25
|
|
FrameIndex FKS2 A 0 26
|
|
FrameIndex FKS2 B 0 27
|
|
FrameIndex FKS2 C 0 28
|
|
FrameIndex FKS2 D 0 29
|
|
// loading
|
|
FrameIndex FLKL A 0 30
|
|
FrameIndex FLKL B 0 31
|
|
FrameIndex FLKL C 0 32
|
|
FrameIndex FLKL D 0 33
|
|
FrameIndex FLKL E 0 34
|
|
FrameIndex FLKL F 0 35
|
|
FrameIndex FLKL G 0 36
|
|
FrameIndex FLKL H 0 37
|
|
FrameIndex FLKL I 0 38
|
|
FrameIndex FLKL J 0 39
|
|
FrameIndex FLKL K 0 40
|
|
FrameIndex FLKL L 0 41
|
|
FrameIndex FLKL M 0 42
|
|
FrameIndex FLKL N 0 43
|
|
FrameIndex FLKL O 0 44
|
|
// fire
|
|
FrameIndex FLKF A 0 46
|
|
FrameIndex FLKF B 0 47
|
|
FrameIndex FLKF C 0 48
|
|
FrameIndex FLKF D 0 49
|
|
FrameIndex FLKF E 0 50
|
|
FrameIndex FLKF F 0 51
|
|
FrameIndex FLKF G 0 52
|
|
FrameIndex FLKF H 0 53
|
|
FrameIndex FLKF I 0 54
|
|
FrameIndex FLKF J 0 55
|
|
// altfire
|
|
FrameIndex FLKA A 0 57
|
|
FrameIndex FLKA B 0 58
|
|
FrameIndex FLKA C 0 59
|
|
FrameIndex FLKA D 0 60
|
|
FrameIndex FLKA E 0 61
|
|
FrameIndex FLKA F 0 62
|
|
FrameIndex FLKA G 0 63
|
|
FrameIndex FLKA H 0 64
|
|
FrameIndex FLKA I 0 65
|
|
FrameIndex FLKA J 0 66
|
|
FrameIndex FLKA K 0 67
|
|
// idle
|
|
FrameIndex FLKI A 0 80
|
|
// deselect
|
|
FrameIndex FLKD A 0 82
|
|
FrameIndex FLKD B 0 83
|
|
FrameIndex FLKD C 0 84
|
|
FrameIndex FLKD D 0 85
|
|
FrameIndex FLKD E 0 86
|
|
FrameIndex FLKD F 0 87
|
|
FrameIndex FLKD G 0 88
|
|
FrameIndex FLKD H 0 89
|
|
FrameIndex FLKD I 0 90
|
|
FrameIndex FLKD J 0 91
|
|
}
|
|
|
|
//=============================================================================
|
|
// REDEEMER
|
|
//=============================================================================
|
|
Model "WarheadAmmo"
|
|
{
|
|
Path "models"
|
|
Model 0 "missile_d.3d"
|
|
Skin 0 "jmissile_01.png"
|
|
Scale -0.2 0.2 0.2
|
|
PitchOffset 90
|
|
ZOffset 21
|
|
|
|
FrameIndex WMIS A 0 0
|
|
}
|
|
|
|
Model "ShockWave"
|
|
{
|
|
Path "models"
|
|
Model 0 "shockwavem_d.3d"
|
|
Skin 0 "shockt1.png"
|
|
|
|
FrameIndex RWAV A 0 0
|
|
FrameIndex RWAV B 0 1
|
|
}
|
|
|
|
Model "WarShell"
|
|
{
|
|
Path "models"
|
|
Model 0 "missile_d.3d"
|
|
Skin 0 "jmissile_01.png"
|
|
Scale -0.2 0.2 0.2
|
|
Offset -13 0 0
|
|
AngleOffset 180
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex WMIS A 0 0
|
|
}
|
|
Model "GuidedWarShell"
|
|
{
|
|
Path "models"
|
|
Model 0 "missile_d.3d"
|
|
Skin 0 "jmissile_01.png"
|
|
Scale -0.2 0.2 0.2
|
|
Offset -13 0 0
|
|
AngleOffset 180
|
|
USEACTORPITCH
|
|
USEACTORROLL
|
|
|
|
FrameIndex WMIS A 0 0
|
|
}
|
|
|
|
Model "WarheadLauncher"
|
|
{
|
|
Path "models"
|
|
Model 1 "whpick_d.3d"
|
|
Skin 1 "jwhpick1.png"
|
|
Scale -0.2 0.24 0.24
|
|
ZOffset 12
|
|
AngleOffset 180
|
|
ROTATING
|
|
|
|
FrameIndex RDMP A 1 0
|
|
}
|
|
Model "WarheadLauncher"
|
|
{
|
|
Path "models"
|
|
Model 1 "whpick_d.3d"
|
|
Skin 1 "jwhpick1.png"
|
|
Scale -0.2 0.24 0.24
|
|
AngleOffset 180
|
|
ZOffset 12
|
|
|
|
FrameIndex RDMP B 1 0
|
|
}
|
|
|
|
Model "WarheadLauncher"
|
|
{
|
|
Path "models"
|
|
Model 0 "warhead_d.3d"
|
|
SurfaceSkin 0 0 "jwarhead1.png"
|
|
SurfaceSkin 0 1 "jwarhead2.png"
|
|
SurfaceSkin 0 2 "jwarhead3.png"
|
|
SurfaceSkin 0 3 "jwarhead4.png"
|
|
Scale 0.1 0.05 0.1
|
|
PitchOffset 2.8125
|
|
RollOffset 22.5
|
|
Offset 4.5 -7.8 -4.2
|
|
|
|
// select
|
|
FrameIndex WARS A 0 0
|
|
FrameIndex WARS B 0 1
|
|
FrameIndex WARS C 0 2
|
|
FrameIndex WARS D 0 3
|
|
FrameIndex WARS E 0 4
|
|
FrameIndex WARS F 0 5
|
|
FrameIndex WARS G 0 6
|
|
FrameIndex WARS H 0 7
|
|
FrameIndex WARS I 0 8
|
|
FrameIndex WARS J 0 9
|
|
FrameIndex WARS K 0 10
|
|
FrameIndex WARS L 0 11
|
|
FrameIndex WARS M 0 12
|
|
FrameIndex WARS N 0 13
|
|
FrameIndex WARS O 0 14
|
|
// idle
|
|
FrameIndex WARI A 0 15
|
|
FrameIndex WARI B 0 16
|
|
FrameIndex WARI C 0 17
|
|
FrameIndex WARI D 0 18
|
|
FrameIndex WARI E 0 19
|
|
// deselect
|
|
FrameIndex WARD A 0 20
|
|
FrameIndex WARD B 0 21
|
|
FrameIndex WARD C 0 22
|
|
FrameIndex WARD D 0 23
|
|
FrameIndex WARD E 0 24
|
|
FrameIndex WARD F 0 25
|
|
FrameIndex WARD G 0 26
|
|
// fire
|
|
FrameIndex WARF A 0 28
|
|
FrameIndex WARF B 0 29
|
|
FrameIndex WARF C 0 30
|
|
FrameIndex WARF D 0 31
|
|
FrameIndex WARF E 0 32
|
|
FrameIndex WARF F 0 33
|
|
FrameIndex WARF G 0 34
|
|
}
|