Added some extra particle effects just for kicks. Made various actors freeze-aware. Tweaked a couple things here and there.
79 lines
1.7 KiB
Text
79 lines
1.7 KiB
Text
misc/i_pkup ammopick
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misc/w_pkup weaponpk
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misc/spawn RespSnd2
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$pitchshift misc/i_pkup 0
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$pitchshift misc/w_pkup 0
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$pitchshift misc/spawn 0
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flak/select pdown
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flak/load hidraul2
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flak/reload load1
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flak/fire shot1
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flak/altfire explode1
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flak/hit ricochet
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flak/meat chunkhit
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flak/bounce1 hit1
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flak/bounce2 hit2
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flak/bounce3 hit3
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$random flak/bounce { flak/bounce1 flak/bounce2 flak/bounce3 }
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$limit flak/bounce 64
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flak/explode expl04
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$pitchshift flak/select 0
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$pitchshift flak/load 0
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$pitchshift flak/reload 0
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$pitchshift flak/fire 0
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$pitchshift flak/altfire 0
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$pitchshift flak/hit 0
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$pitchshift flak/meat 0
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$pitchshift flak/bounce 0
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$pitchshift flak/explode 0
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shock/select tazersel
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shock/fire tazefire
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shock/altfire tazealtf
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shock/hit expl03
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shock/ball expla02
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shock/blast specexpl
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$pitchshift shock/select 0
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$pitchshift shock/fire 0
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$pitchshift shock/altfire 0
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$pitchshift shock/hit 0
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$pitchshift shock/ball 5
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$pitchshift shock/blast 0
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warhead/explode warexplo
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warhead/fly warfly
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warhead/select warhpick
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warhead/fire warhshot
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$pitchshift warhead/explode 0
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$pitchshift warhead/fly 0
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$pitchshift warhead/select 0
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$pitchshift warhead/fire 0
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ges/hit gelhit
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ges/select gelselec
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ges/fire gelshot
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ges/charge bioaltrp
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ges/explode explg02
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$pitchshift ges/hit 0
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$limit ges/hit 64
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$pitchshift ges/select 0
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$pitchshift ges/fire 0
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$pitchshift ges/charge 0
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$pitchshift ges/explode 0
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$limit ges/explode 64
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pulse/bolt pulseblt
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pulse/down pulsedwn
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pulse/hit pulseexp
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pulse/fire pulsefir
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pulse/fly pulsefly
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pulse/select pulsepck
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pulse/reload pulserel
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$pitchshift pulse/bolt 0
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$pitchshift pulse/down 0
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$pitchshift pulse/hit 0
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$pitchshift pulse/fire 0
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$pitchshift pulse/fly 0
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$pitchshift pulse/select 0
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$pitchshift pulse/reload 0
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