Support new versions of Kinsie's test map. Switch to new GetAxes implementation across the board. Minor fixes here and there.
2.9 KiB
2.9 KiB
DOOM TOURNAMENT
What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.
This mod requires GZDoom 4.0.0 or later.
Currently implemented
- Flak Cannon (slot 8)
- ASMD Shock Rifle (slot 4)
- Redeemer (slot 0)
- 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
- GES Biorifle (slot 3)
- Pulsegun (slot 5) (with beta animations)
- Health
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Some configuration options
- Damage Amplifier (berserk)
- Keys
- Backpack
- Armor
- Armor Bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Computer Map (computer area map)
- Searchlight (light amplification visor)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- UT HUD
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
- Translocator (slot 1)
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- Ripper (slot 6)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
- Minigun (slot 7)
- Sniper Rifle (slot 0)
- Rocket Launcher (slot 9)
- "Instant Rocket" mode toggleable with reload
- Scaling/Customization options for the HUD
- UT-like player movement physics
- Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be toggled)
- UT-like weapon dropping style
- UT player classes (sound only, no models yet)
- Heretic compatibility
- Spanish localization
In progress
- General polishing, bugfixing and rebalancing
- Add some more effects
- Lava/Slime footstep sounds?
- UT gore system (toggleable)
- French localization
- Italian localization
Ideas
- Chainsaw balancing (maybe give it ammo?)
Future plans
- Additional model optimization and cleanup (optional, not needed for 1.0)
- Trim out unused animations (this one is going to be very time-consuming)
- Recenter the backpack mesh (it was a complete hack job to begin with)
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once scripted textures are implemented
- Add player models once GZDoom gets a well deserved model animation system overhaul (at the moment this would require a monumental amount of work in the current state-tied system)
- Add weapon attachment support to player models when that is also added in
- Unreal 1 weapons mod and maybe also a monsters mod
- Port some of my UT weapon mods (and maybe also some of my personal faves by others, such as Psi Weapon Dreams)
- Hexen compatibility ???
- Relics?
Known bugs
- Translocator allows telefragging other players in coop (no idea if I can even fix this)
- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly. This is due to the unavailability of 3D floor data on ZScript and will be fixed once 3D floors are exported to scripting (still waiting on that PR)