flak_m/zscript/ripper.zsc
Marisa Kirisame 7e38cfddd8 The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00

45 lines
698 B
Text

Class RipperAmmo : UTAmmo
{
Default
{
Tag "Razor Blades";
Inventory.PickupMessage "You picked up Razor Blades.";
Inventory.Amount 25;
Inventory.MaxAmount 75;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 75;
Ammo.DropAmount 25;
UTAmmo.UsedInSlot AMMO_SLOT6;
}
States
{
Spawn:
BHOP A -1;
Stop;
}
}
Class Ripper2 : UTWeapon
{
Default
{
Tag "Ripper";
Inventory.PickupMessage "You got the Ripper.";
Weapon.UpSound "";
Weapon.SlotNumber 6;
Weapon.SelectionOrder 4;
Weapon.AmmoType "RipperAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "RipperAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 15;
}
States
{
Spawn:
RZRP A -1;
Stop;
RZRP B -1;
Stop;
}
}