Doom Tournament, a recreation of the UT99 arsenal for GZDoom.
https://magusmarisa.itch.io/doom-tournament
- GLSL 100%
Reduced spread of grenades. Increased size of rocket trail (looks a bit closer to UT now). Increased radius of single bullet pickup, might have been too small for collision to work properly. |
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|---|---|---|
| brightmaps | ||
| graphics | ||
| maps | ||
| models | ||
| music | ||
| shaders/glsl | ||
| sounds | ||
| sprites | ||
| textures | ||
| zscript | ||
| animdefs.txt | ||
| credits.txt | ||
| cvarinfo.txt | ||
| decaldef.txt | ||
| fontdefs.txt | ||
| gldefs.txt | ||
| menudef.txt | ||
| modeldef.chainsaw | ||
| modeldef.eightball | ||
| modeldef.enforcer | ||
| modeldef.flak | ||
| modeldef.ges | ||
| modeldef.impact | ||
| modeldef.minigun | ||
| modeldef.misc | ||
| modeldef.pulse | ||
| modeldef.rifle | ||
| modeldef.ripper | ||
| modeldef.shock | ||
| modeldef.transloc | ||
| modeldef.warhead | ||
| readme.txt | ||
| sndinfo.txt | ||
| textcolo.txt | ||
| textures.chainsaw | ||
| textures.eightball | ||
| textures.enforcer | ||
| textures.flak | ||
| textures.ges | ||
| textures.impact | ||
| textures.minigun | ||
| textures.misc | ||
| textures.pulse | ||
| textures.ripper | ||
| textures.shock | ||
| textures.sniper | ||
| textures.transloc | ||
| textures.warhead | ||
| zmapinfo.txt | ||
| zscript.txt | ||
DOOM TOURNAMENT What began as a test for importing UT vertex meshes is turning into an actual full UT weapon and item mod. Currently implemented: - Flak Cannon (slot 8) - ASMD Shock Rifle (slot 4) - Redeemer (slot 0) - GES Biorifle (slot 3) - Pulsegun (slot 5) (with beta animations) - Health - Big Keg O' Health (soulsphere) - Beta Super Health (medkit) - Health Pack (stimpak) - Health Vial (health bonus) - Some configuration options - Damage Amplifier (berserk) - Keys - Backpack - Armor - Armor Bonus (armor bonus) - Thigh Pads (green armor) - Body Armor (blue armor) - Shield Belt (megasphere) - Invisibility (blursphere) - Computer Map (computer area map) - Searchlight (light amplification visor) - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere) - UT HUD - Impact Hammer (slot 1) - Chainsaw (slot 1) - Translocator (slot 1) - Enforcer (slot 2) - Dual Enforcers (slot 2) - Ripper (slot 6) - Jump Boots (radsuit, has "iron boots" powerup effect to compensate) - Minigun (slot 7) - Sniper Rifle (slot 0) - Rocket Launcher (slot 9) In progress: - Add some more effects, maybe some nicer recoil on guns too. - General polishing and bugfixing. - Trim out unused animations. TODO: - Scaling/Customization options for the HUD. Known bugs: - Sometimes the slave enforcer gets "lowered" while the main enforcer is reloading. No idea what causes this. - Sludge doesn't react to ceiling and wall movement. - Pulse gun beams behave oddly when the player is on moving platforms. This might just be a rendering interpolation glitch, as usual.