flak_m/zscript
2019-08-12 19:30:55 +02:00
..
armoritems.zsc Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
biorifle.zsc Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
chainsaw.zsc Changed double tap dodge behavior when jumping is disallowed. 2019-07-20 14:05:59 +02:00
compat.zsc Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
dt_coordutil.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
dt_matrix.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
dt_quaternion.zsc Backported changes from experimental branch. 2019-02-08 14:43:39 +01:00
eightball.zsc Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
enforcer.zsc Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
flakcannon.zsc Changed double tap dodge behavior when jumping is disallowed. 2019-07-20 14:05:59 +02:00
healitems.zsc Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
impacthammer.zsc Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Changed double tap dodge behavior when jumping is disallowed. 2019-07-20 14:05:59 +02:00
powerups.zsc Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
pulsegun.zsc Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
ripper.zsc Another pitch thing I missed. 2019-08-12 19:30:55 +02:00
shockrifle.zsc Use proper pitch control for some sounds now that it's available. 2019-08-12 19:28:49 +02:00
sniperrifle.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
translocator.zsc Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:25:51 +02:00
utcommon.zsc Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled. 2019-08-02 09:58:55 +02:00
utgore.zsc Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled. 2019-08-02 09:58:55 +02:00
uthud.zsc Fix scaling of inventory icons in the bar. 2019-05-07 20:01:56 +02:00
utmenu.zsc Oops. 2019-08-08 12:06:03 +02:00
warheadlauncher.zsc Changed double tap dodge behavior when jumping is disallowed. 2019-07-20 14:05:59 +02:00