86 lines
2.8 KiB
Markdown
86 lines
2.8 KiB
Markdown
# DOOM TOURNAMENT
|
|
|
|
What began as a test for importing UT vertex meshes has turned into an actual
|
|
full UT weapon and item mod.
|
|
|
|
This mod requires GZDoom 4.2.4 or later.
|
|
|
|
## Currently implemented
|
|
|
|
- Flak Cannon (slot 8)
|
|
- ASMD Shock Rifle (slot 4)
|
|
- Redeemer (slot 0)
|
|
- 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
|
|
- GES Biorifle (slot 3)
|
|
- Pulsegun (slot 5) (with optional beta reload)
|
|
- Health
|
|
- Big Keg O' Health (soulsphere)
|
|
- Beta Super Health (medkit)
|
|
- Health Pack (stimpak)
|
|
- Health Vial (health bonus)
|
|
- Some configuration options
|
|
- Damage Amplifier (berserk)
|
|
- Keys
|
|
- Backpack
|
|
- Armor
|
|
- Armor Bonus (armor bonus)
|
|
- Thigh Pads (green armor)
|
|
- Body Armor (blue armor)
|
|
- Shield Belt (megasphere)
|
|
- Invisibility (blursphere)
|
|
- Computer Map (computer area map)
|
|
- Searchlight (light amplification visor)
|
|
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
|
|
- Instagib DM mode
|
|
- UT HUD
|
|
- Impact Hammer (slot 1)
|
|
- Chainsaw (slot 1)
|
|
- Option to make chainsaw use ammo (random drop from enemies killed without it)
|
|
- Translocator (slot 1)
|
|
- Option to make it use regenerating ammo like in UT2k4
|
|
- Enforcer (slot 2)
|
|
- Dual Enforcers (slot 2)
|
|
- Restored reloading (optional)
|
|
- Ripper (slot 6)
|
|
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
|
|
- Minigun (slot 7)
|
|
- Sniper Rifle (slot 0)
|
|
- Rocket Launcher (slot 9)
|
|
- "Instant Rocket" mode toggleable with reload
|
|
- Scaling/Customization options for the HUD
|
|
- UT-like player movement physics
|
|
- Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be
|
|
toggled)
|
|
- UT-like weapon dropping style
|
|
- UT player classes
|
|
- Heretic compatibility
|
|
- Spanish localization
|
|
- UT gore system (WIP, toggleable)
|
|
- Liquid splashes
|
|
- Original Invulnerability and Night Vision items
|
|
|
|
## In progress
|
|
|
|
- Tooltips for menu options.
|
|
- Help screens describing items and stuff (maybe?).
|
|
|
|
## Planned
|
|
|
|
- Stuff for 1.1
|
|
- Fancy titlemap like Doomreal.
|
|
- Touch up blood/gibbing features. At the moment, Nashgore is still a
|
|
superior alternative.
|
|
- Hexen/Strife compatibility ???
|
|
- Stuff for much later
|
|
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher
|
|
once scripted textures are implemented
|
|
- Redo player models once GZDoom gets a well deserved model animation system
|
|
overhaul (mainly to clean up the current, messy implementation of this)
|
|
- Add weapon attachment support to player models when that is also added in
|
|
(at the moment all player models have an integrated placeholder weapon)
|
|
|
|
## Known bugs
|
|
|
|
- Biorifle sludge doesn't attach properly when it lands on the edge between
|
|
sectors. This is most noticeable with moving sectors and 3d floors. This
|
|
might be fixed once there's virtuals for world collision.
|