flak_m/zscript
Marisa Kirisame a3449b5c5b This branch is a staging area for changes that will make it to devel once they are fully implemented.
Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
..
armoritems.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
biorifle.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
chainsaw.zsc Changed double tap dodge behavior when jumping is disallowed. 2019-07-20 14:05:59 +02:00
compat.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
dt_coordutil.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
dt_matrix.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
dt_quaternion.zsc Backported changes from experimental branch. 2019-02-08 14:43:39 +01:00
eightball.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
enforcer.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
flakcannon.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
healitems.zsc Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
impacthammer.zsc Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Changed double tap dodge behavior when jumping is disallowed. 2019-07-20 14:05:59 +02:00
powerups.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
pulsegun.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
ripper.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
shockrifle.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
sniperrifle.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
translocator.zsc Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call. 2019-08-19 20:19:26 +02:00
utcommon.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
utgore.zsc Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled. 2019-08-02 09:58:55 +02:00
uthud.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
utmenu.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
warheadlauncher.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00