flak_m/zscript
Marisa Kirisame ac71b65cae Rebalanced splash damages. Restored vanilla UT damage radii.
Corrected Ripper alt projectile damage. They actually do deal both direct hit and splash damage.
Made UDamage and Enhanced Shock Rifle last longer outside of deathmatch.
2018-08-18 00:02:23 +02:00
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armoritems.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
biorifle.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
chainsaw.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
eightball.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
enforcer.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
flakcannon.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
healitems.zsc Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
impacthammer.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
mk_coordutil.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_matrix.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_quaternion.zsc Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control). 2018-08-14 02:57:44 +02:00
powerups.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
pulsegun.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
ripper.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
shockrifle.zsc Rebalanced splash damages. Restored vanilla UT damage radii. 2018-08-18 00:02:23 +02:00
sniperrifle.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
translocator.zsc Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. 2018-06-03 22:42:50 +02:00
utcommon.zsc Note to self: the checkradius parameter of blockthingsiterator is a lie. 2018-08-17 21:07:30 +02:00
uthud.zsc Corrected Redeemer HUD behavior (Tint is reduced, HUD doesn't hide when guiding). 2018-08-12 16:45:39 +02:00
warheadlauncher.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00