flak_m/graphics
Marisa Kirisame b24ee842ba Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control).
Made part of the guided redeemer reticle rotate according to the missile's roll just to show off Shape2D.
2018-08-14 02:57:44 +02:00
..
hud Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
bigblast.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
bigshck1.png First public commit. 2018-05-15 02:22:27 +02:00
bigshck2.png First public commit. 2018-05-15 02:22:27 +02:00
biospla2.png Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
biosplat.png Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
BlueSky.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Crosshr6.png First public commit. 2018-05-15 02:22:27 +02:00
energymk.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
finalbg.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
GuidedX.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
GuidedX1.png Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control). 2018-08-14 02:57:44 +02:00
GuidedX2.png Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control). 2018-08-14 02:57:44 +02:00
impcrack.png Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
M_DOOM.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
pock0_t.png Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
pock2_t.png Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
pock4_t.png Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
protobg.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
rcktblst.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Readout.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
ripblast.png Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
RReticle.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
shockmrk.png First public commit. 2018-05-15 02:22:27 +02:00
TEMPBG.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
WallCrk1.png First public commit. 2018-05-15 02:22:27 +02:00
WallCrk2.png First public commit. 2018-05-15 02:22:27 +02:00
wh0.png First public commit. 2018-05-15 02:22:27 +02:00
wh1.png First public commit. 2018-05-15 02:22:27 +02:00
wh2.png First public commit. 2018-05-15 02:22:27 +02:00
wh3.png First public commit. 2018-05-15 02:22:27 +02:00
wh4.png First public commit. 2018-05-15 02:22:27 +02:00
wh5.png First public commit. 2018-05-15 02:22:27 +02:00
wh6.png First public commit. 2018-05-15 02:22:27 +02:00
wh7.png First public commit. 2018-05-15 02:22:27 +02:00
wh8.png First public commit. 2018-05-15 02:22:27 +02:00
wh9.png First public commit. 2018-05-15 02:22:27 +02:00
whminus.png First public commit. 2018-05-15 02:22:27 +02:00