7 lines
265 B
GLSL
7 lines
265 B
GLSL
// imitation of the Unreal Engine 1.x bMeshEnviroMap effect, not 1:1 but gets close
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vec4 Process( vec4 color )
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{
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vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
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vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
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return getTexel(norm.xz*0.5)*color;
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}
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